Paradox Wall Directional hitbox issue.

DerfyRed

New member
Paradox wall has an issue with the wall's damaging hitbox. The bullet slow effect works properly. However the damage hitbox is not the same as the visual hitbox. The wall appears to have a special preset direction. If you place the wall properly in this direction, it works fine. However, if you place the wall 90 degrees from that direction, the damage hitbox DOES NOT CHANGE. This means the wall is visually inaccurate for the damage. People can freely walk through the sides of the visual wall, but wont take damage. Conversely if they walk along side the visual wall, they will take damage from the invisible wall damage hitbox. Videos are provided bellow. In the videos, the wall's preset damage hitbox is oriented to be parallel with the overhead hyperline. The 2 walls placed for the videos are oriented perpendicular (90 degrees) from the overhead hyperline. Thus the visual wall is inaccurate to the damage wall.
 

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