Paradox time wall bug

kocix2211

New member
If im not mistaken time wall should slow down objects while they are passing thru it and then return them to original speed.
However it seems its not working correctly with some objects/abilities like Doorman's call bell or Rem's pillow toss.

To make it easy to understand im going to use a template: before time wall > in time wall > after time wall
Instead of: normal speed > slowed down speed > normal speed
Its currently (or at least was yesterday): normal speed > slowed down speed > supersonic speed

In short version some object gain insane speed while getting out from Paradox'es time wall.
 
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