Paradox Nerfs 11/08/24

The ult being reduced in range to 25m but bebop can go to 70m is ridiculous. The range should be 35 or 40 at the start not end level. The Ult should have a 10 sec cooldown if the enemy player is not targetable. The shield 10% player health damage as T2 is so bad. Paradox early game is now gone. 10% player damage needed to be on level 0. Bomb needs to apply a strong slow like 50%. Everyone can get out on the first hit making the bomb build useless.
 
The ult being reduced in range to 25m but bebop can go to 70m is ridiculous. The Ult should have a 10 sec cooldown if the enemy player is not targetable. The shield 10% player health damage as T2 is so bad. Paradox early game is now gone.
yeah idk what they were thinking with the wall changes like she even has a voiceline for the wall saying i should swap them through this and now you cant unless you sink 3 skill points into wall first instead of spending it on carbine or ult like wtf
 
I pretty much one trick paradox with 733 games on her. Her early game kill potential is absolutely gone with the wall and swap changes this patch.
Not only do you have to waste points to get the damage on wall back, this takes away from points to other abilities that enabled her to get early burst damage (+100 damage on swap T2).

The fast swap speed is horrible with less cc time on the enemy, less spirit steal during the animation and less reaction time from your team to follow up. But now i find it giving me motion sickness at with the camera spinning so fast especially at longer ranges. I'm not sure if i can continue playing paradox with this.
 
I pretty much one trick paradox with 733 games on her. Her early game kill potential is absolutely gone with the wall and swap changes this patch.
Not only do you have to waste points to get the damage on wall back, this takes away from points to other abilities that enabled her to get early burst damage (+100 damage on swap T2).

The fast swap speed is horrible with less cc time on the enemy, less spirit steal during the animation and less reaction time from your team to follow up. But now i find it giving me motion sickness at with the camera spinning so fast especially at longer ranges. I'm not sure if i can continue playing paradox with this.
Agree, the CC is gone. Fast swap is dizzying and needs to be reverted 100%. I have almost 400 games with Paradox. She is my main character and I don't like any other character. This wasn't a nerf bat it was a nerf sledge hammer.
 
I hate the new swap speed. It's so damn fast it's disorienting to use. It's way harder to use with your team. Before, I had enough time to ping the enemy I was swapping during the swap, which quickly let my team follow up on them, now it's so fast that my team mates get confused where the enemy was swapped, or if the swap even happened at all.

My understanding is that this change was made because people were dying during the swap, if that's the case why don't they just give the players being swapped damage reduction during the swap and revert the speed? I'm also not a big fan of the heavily nerfed swap range, it makes swap really difficult to use in lane. I can't swap somebody from the bridge to the top of the stairs leading to lvl 1 Guardian anymore. If Bebop got some of his hook range back, I see no reason why Paradox can't also get some back.

Regarding the changes to Time Wall, I do think that removing the charges was a good move, but for the life of me I don't know why the 10% damage has to be unlocked at tier 2 instead of available by default. This again, makes wall way less useful during early lane.

Paradox went from a great early game laner, to one of the worst. It sucks. Paradox is already difficult enough with a big learning curve. As a Paradox main with 122 games as her, she isn't fun anymore.
 
I'm oracle V for context. These changes are absolutely atrocious. She is simply not fun to play anymore. I don't mean to be dramatic, but this really makes me not want to play deadlock anymore. I love high skill, combo dependent champs and i feel like we just lost all of her kit/synergy. Wall seems like it exists purely for the ult now. they might as well have combined the ult and wall into one ability because wall has no identity now. they could have just nerfed the amount of charges and gave resistance to those in the swap animation. im sorry but these changes are trash and out of touch with what feels good/ engaging to play with. She feels so clunky now and used to be such a fluid experience.
 
I have a little over 400 games on Paradox and this is the first patch where I haven't enjoyed playing her. I agree with just about every point here. And I'd say the biggest take away here for us is ultimately that this hero just isn't fun anymore after the current changes. I encourage any of you who are also displeased to make a forum post either in the Changelog Feedback section or Gameplay Feedback for Paradox directly. I've already made mine.
 
Almost all of the changes on Paradox in all time have been nerfs, 90% not less. And I don't understand why, her rating has always been below 50.
She has a stun that sets her ult up, if bebop had a long range stun so his hooks can't miss he'd be just as good.
She's very good in high level, in tournaments she's always banned/picked. Valve balances for pros, not low level players.
The swap speed is definitely a huge nerf though, cos most of the time I see people die before the swap is finished.
 
She has a stun that sets her ult up, if bebop had a long range stun so his hooks can't miss he'd be just as good.
She's very good in high level, in tournaments she's always banned/picked. Valve balances for pros, not low level players.
The swap speed is definitely a huge nerf though, cos most of the time I see people die before the swap is finished.
I dont think anyone here is saying she's not busted in high elo or that some adjustment is out of line. But these nerfs fundmentaly change her playstyle and mess with her identity. I much rather them gut the timestop duration and make landing the combo much more difficult than moving her over to carbine gun builds. I think her previous kit synergy is fine and they can tweak the numbers within it to make her more balanced high elo. give her less charges, lose swap damage/life steal, make it a dispellable ability. anything but this
 
I dont think anyone here is saying she's not busted in high elo or that some adjustment is out of line. But these nerfs fundmentaly change her playstyle and mess with her identity. I much rather them gut the timestop duration and make landing the combo much more difficult than moving her over to carbine gun builds. I think her previous kit synergy is fine and they can tweak the numbers within it to make her more balanced high elo. give her less charges, lose swap damage/life steal, make it a dispellable ability. anything but this
The person I replied to literally said they don't understand why she was nerfed despite being <50 wr, I just explained to them. I never said anything about anyone saying she's not OP in high elo.😅
 
I hate the new swap speed. It's so damn fast it's disorienting to use. It's way harder to use with your team. Before, I had enough time to ping the enemy I was swapping during the swap, which quickly let my team follow up on them, now it's so fast that my team mates get confused where the enemy was swapped, or if the swap even happened at all.

My understanding is that this change was made because people were dying during the swap, if that's the case why don't they just give the players being swapped damage reduction during the swap and revert the speed? I'm also not a big fan of the heavily nerfed swap range, it makes swap really difficult to use in lane. I can't swap somebody from the bridge to the top of the stairs leading to lvl 1 Guardian anymore. If Bebop got some of his hook range back, I see no reason why Paradox can't also get some back.

Regarding the changes to Time Wall, I do think that removing the charges was a good move, but for the life of me I don't know why the 10% damage has to be unlocked at tier 2 instead of available by default. This again, makes wall way less useful during early lane.

Paradox went from a great early game laner, to one of the worst. It sucks. Paradox is already difficult enough with a big learning curve. As a Paradox main with 122 games as her, she isn't fun anymore.
Problem with damage reduction during swap is that you will deal less damage to them with your combo and spirit steal less. There are way more oppressive skills in the game then swap yet there are more nerfs for paradox. The most nerfs in the game out of any character actually.

For sure the swap range feels terrible. As of right now without the T5 range, its just extra small damage/ spirit steal in close range duels and to swap them though wall.

Speaking of the wall, if they want to get rid of charges then they need to revert the nerfs to it. Such as the 1s bullet time stop back and 3s silence back. And for gods sake the 10% damage back on the base ability. If the charges were kept then MAYBE and I mean maybe the 10% damage can stay on T2 but it feels very bad without damage early game. She is a combo oriented character but they keep nerfing the combo...

As of right now, yeah she feels so horrible to and not fun to play anymore. Along with the motion sickness, sadly i think it might be time to shelf my favorite character...
 
She has a stun that sets her ult up, if bebop had a long range stun so his hooks can't miss he'd be just as good.
She's very good in high level, in tournaments she's always banned/picked. Valve balances for pros, not low level players.
The swap speed is definitely a huge nerf though, cos most of the time I see people die before the swap is finished.
Are you kidding that? She's got a stun and procasts from it. Bebop's got a hook and procasts from it. Except Bebop's hook is guaranteed to get a procast, easily. Paradox, no.
But it's a small thing, compare the ultimate, I repeat ultimatate ability, with the regular ability of hook, compare the length, risk, cooldown, damage gain. It's nonsense how flawed swap is compared to the hook. Also the worst grenade in the game, ask Paradox players about ceilings. I'm sure you don't even think about ceilings when you play other heroes.
To charge 3rd you have to literally predict the happenings of the game. By the way, this is NOT a stun, imagine that.
She's also squishy, the hero who must constantly risk himself is squishy.
And now also cut wall and swap speed at which neither you nor your team has time to react.
 
Value over nerf Paradox. From what I'm seeing from other post and this post is the following changes to restore Paradox:

1. Increase Ult range to 40m at T0. (So many other characters can shoot from the bridge mid lane and hit their abilities behind the Guardian)
2. Revert the change for the speed of the swap (Team / players can't understand what happened for the play/pick. Motion sickness. Major reduction to CC)
3. Increase the damage of the grenade and increase the slow (players get out after one hit) or increase the speed of the pulses
4. Revert the change for Time Wall to have the 10% damage when swap thought wall at T0.
5. Replace the T2 10% damage with either a cooldown reduction or 5 or 10% life steal.
6. Ult insta-kills players that are 26% or lower. (Many other characters have this with their ult)
 
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Just change the swap to be instant, like Vengeful Spirit, if it's so dizzying. The reason it was sped up was that most people got killed during it. Nothing fun about being stunlocked to death by a character who has a wall that stops skills and guns, a time bomb that hits you and then the wall dealing damage to you as you're forced through. Paradox could even punch you as you were being helplessly dangled. Nothing fun or balanced about her old kit. I know she's a popular pick but please be honest when it comes to these changes.

She's also a very small character so it's easy to miss when fighting her and then she forces your camera to face the other way and the distance was ludicrous. I've been swapped across lanes late game and it's an instant guaranteed death to whoever she swaps with. Combine her amazing kit her walls had charges, like what in the world??? Her dodges lower her profile, making it harder to hit her, let alone her head. She has a good gun to boot.
 
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