Paradox Bugs (Multiple)

Neytir

New member
Just reporting two major bugs with Paradox at the moment, among one or two minor ones.

The main two that I'd classify as major bugs are (and that I've tried my best demonstrating in the attached video):

  1. A bug with her Wall, where the hurtbox does not seem to obey any form of rotation that the animation or bullet-stopping part of the wall. The hurtbox always seems to be locked aligned to one of the horizontal axes, regardless of if the wall is placed at a slant, or even downwards from the air. Oddly this is exclusively tied to the hurtbox, as the animation and the hitbox that stops projectiles are unaffected by this. This makes it appear that wall isn't hitting someone walking through it, until they walk through the misaligned hurtbox which can at worst be completely perpendicular to what the animation shows.
  2. This one has been reported a few times, but I didn't see anyone with a video demonstrating it: starting the charge for Kinetic Carbine during an Express Shot burst. This immediately fires one Carbine shot (which can be affected by Ricochet), and basically "stores" another Carbine shot after the Express Shot burst is done, effectively letting you shoot another Carbine shot for free.
View attachment Paradox Bug Comp.mp4

Another less major bug that I've noticed is just a visual bug, and from what I can tell is only client side: When cloaked via Veil Walker or Shadow Weave, the dark glass part of Paradox's head is still visible. This seems to only be client side, from what I can tell.

I've had a few people in the Discord mention that her Carbine doesn't seem to be giving the movespeed that it should as well, I know there was a small period where it was inversely scaling with Spirit (basically, as your Spirit got higher, Carbine was slowing you down instead of speeding you up), but from when I tested it it seems to still be giving extra speed, though it seems like it might not be giving enough if anything. I've attached a video showing 3 clips together: The left clip is base move speed, no Carbine, no items. The middle clip is max Carbine and max level, which should be +28% extra move speed. The right clip is max Carbine, max level, with 272 Spirit which should be +48% movespeed (I can list the items I had if needed). I'm not sure if it's actually bugged, but I can see why it might seem like it's not giving the amount of movespeed that it should when looking at the 3 clips side by side.

View attachment Carbine Comparison.mp4


If you need to see anything else or have any questions, please let me know and I'll test it as best I can and try to demonstrate it. If anyone knows a command to show hitboxes on the animations I'd also like to know, as I might be able to show the first bug more properly if I could enable that.
 
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