Paige animation issues with active items, also barrier break effect incorrectly doubles

BedlessSleeper

Active member
Paige's active item animations are stuck infinitely looping when holding them out, and if Paige applies a barrier and Guardian to an ally, the barrier breaking particle effect triggers twice after the entire barrier is broken.

Also small early nitpick, would be nice if Paige's Defend and Fight! barrier would be prioritized as the last barrier to be broken, or would apply to the entire barrier regardless of source, excluding the abilities duration time. Can't wait to actually start playing Paige though, cool looking character.
 

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