Orbs not breaking

huffglue

New member
If I hit a soul orb too quickly after it spawns, it goes invisible instead of breaking (can be shot again while invisible to actually obtain it.) Orbs are still visible to enemies, and gives them advantage since I have already "missed" a shot and have to guess where it is. This bug is extremely noticeable on characters that fire very fast like mcginnis because you can mow down a cluster of minions and as the orbs come out they will just invis. Also very noticeable when trying to punch orbs as they come out.

I have tried verifying game files, updating driver, reinstalling amd adrenalin, updating windows, and reinstalling deadlock. This has been happening for 1-2 weeks now
 

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Read patch notes, there's a orb buffer where then server tells you who gets it. It favours the secure over deny. it seams they can deny but if you shoot 1st with some margin of error its yours
 
Read patch notes, there's a orb buffer where then server tells you who gets it. It favours the secure over deny. it seams they can deny but if you shoot 1st with some margin of error its yours
I keep up with patch notes. I understand the valve ping buffer, as it has been around since tf2.
Please see the attached GIF for the visual bug I am receiving.
 
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