ash.Mgla
New member
Here is the translated description of the character:
This character wields a sword in battle, which has become his friend because the sword can talk and is truly alive. The character himself is a simple, unassuming man who is devoted to his sword. His sword constantly suggests terrible things for him to do. For example, the sword might say, "Kill all your friends," and the man responds, "Oh, good idea. Hey guys, it looks like I need to kill all of you!" or "They think you're weak and pathetic," and the man replies, "What?? I'll prove them wrong!"
Attack Mechanics:
- Overall, his gameplay is focused on melee combat. His basic attacks can be parried. His attack mechanics are essentially the same as other characters: a basic melee attack that can be modified. He can charge his attack to make it stronger and unparryable, but he can also perform a quick attack that can be parried.
- Instead of aiming, he can use his sword to block a certain amount of damage.
- His basic melee attack is the same as the one for the left mouse button.
Abilities:
1. Charge: This ability can be used at any moment, but it cannot launch you into the air if you look up and activate it. When colliding with an enemy, you ram into them but do not knock them back or stun them. You just stop, and the enemy takes damage. This charge is not very flexible, so you cannot turn sharply while using it.
- Level 1: Your first attack after the charge will deal more damage for 5 seconds.
- Level 2: Recharge time is faster, and you get an additional charge.
- Level 3: Better control of the charge, making it easier to maneuver.
2. Full Vision: From under your eye patch, a green flame glow can be seen, and you finally see what others cannot. For a short duration, instead of gaining souls, you restore health.
- Level 1: Souls of fallen warriors grant you power, and you get a damage bonus against non-player characters.
- Level 2: You now gain more health.
- Level 3: The ability lasts longer.
3. Highlander (Passive Ability): This ability is used for defense with the right mouse button.
- Level 1: You reflect part of the damage taken; the sword accumulates green liquid on its blade and then sweeps it away like dirt in the chosen direction.
- Level 2: The sword levitates and protects you in a 180-degree arc in the direction you are facing. It hovers in front of you, defending against projectiles and melee attacks.
- Level 3: If you are stunned by a parry, you take less damage with this ability. The sword can now fly in front of you.
4. Curse or Blessing: The One-Eyed Highlander and his living sword work together. The One-Eyed Highlander gains the Full Vision ability, and the living sword parries ranged attacks by itself. You cannot be stunned by melee attack parries, and your attacks become stronger, your Charge ability goes farther and faster.
- Level 1: You now gain stamina instead of souls (along with health due to the Full Vision ability).
- Level 2: Damage to enemies with health below 30% is increased.
- Level 3: You can perform a "finishing blow" on an enemy during Curse or Blessing if they have less than 10% health by pressing the ability activation button again, thus restoring more health.
This character wields a sword in battle, which has become his friend because the sword can talk and is truly alive. The character himself is a simple, unassuming man who is devoted to his sword. His sword constantly suggests terrible things for him to do. For example, the sword might say, "Kill all your friends," and the man responds, "Oh, good idea. Hey guys, it looks like I need to kill all of you!" or "They think you're weak and pathetic," and the man replies, "What?? I'll prove them wrong!"
Attack Mechanics:
- Overall, his gameplay is focused on melee combat. His basic attacks can be parried. His attack mechanics are essentially the same as other characters: a basic melee attack that can be modified. He can charge his attack to make it stronger and unparryable, but he can also perform a quick attack that can be parried.
- Instead of aiming, he can use his sword to block a certain amount of damage.
- His basic melee attack is the same as the one for the left mouse button.
Abilities:
1. Charge: This ability can be used at any moment, but it cannot launch you into the air if you look up and activate it. When colliding with an enemy, you ram into them but do not knock them back or stun them. You just stop, and the enemy takes damage. This charge is not very flexible, so you cannot turn sharply while using it.
- Level 1: Your first attack after the charge will deal more damage for 5 seconds.
- Level 2: Recharge time is faster, and you get an additional charge.
- Level 3: Better control of the charge, making it easier to maneuver.
2. Full Vision: From under your eye patch, a green flame glow can be seen, and you finally see what others cannot. For a short duration, instead of gaining souls, you restore health.
- Level 1: Souls of fallen warriors grant you power, and you get a damage bonus against non-player characters.
- Level 2: You now gain more health.
- Level 3: The ability lasts longer.
3. Highlander (Passive Ability): This ability is used for defense with the right mouse button.
- Level 1: You reflect part of the damage taken; the sword accumulates green liquid on its blade and then sweeps it away like dirt in the chosen direction.
- Level 2: The sword levitates and protects you in a 180-degree arc in the direction you are facing. It hovers in front of you, defending against projectiles and melee attacks.
- Level 3: If you are stunned by a parry, you take less damage with this ability. The sword can now fly in front of you.
4. Curse or Blessing: The One-Eyed Highlander and his living sword work together. The One-Eyed Highlander gains the Full Vision ability, and the living sword parries ranged attacks by itself. You cannot be stunned by melee attack parries, and your attacks become stronger, your Charge ability goes farther and faster.
- Level 1: You now gain stamina instead of souls (along with health due to the Full Vision ability).
- Level 2: Damage to enemies with health below 30% is increased.
- Level 3: You can perform a "finishing blow" on an enemy during Curse or Blessing if they have less than 10% health by pressing the ability activation button again, thus restoring more health.