Nox Nostra not moved by some forced movement (vortex web, phantom strike, Vindicta stake, Lash ground strike, Abram's charge, Knockups and more)

DaBesd

New member
If Lash is ground striking you mid-ultimate, your animation changes to that of getting flung, but you remain in place. If Nox Nostra ends while Lash is mid-ground strike, you will teleport to Lash's landing point.

If Abram's charges you, you will stay in place, and potentially get stunned if Abram's ends at a wall, but not moved to his location. Animation effects as Lash.

If Ivy stone forms you, you will stay in place until Ivy lands, then move to her if your ultimate ends before Ivy lands. Animation effects as Lash.

Binding Word will cause you to be locked to your current momentum.

You can move freely out of stake range, in addition to not being affected by the pull.

No movement from Goo Punch, Knockups


Nox Nostra *is* moved as expected by Bebop hook, Quantum Entanglement, Tornado (upward lift and movement lock), and Paradox Swap

Inconsistent / Bug compared to other "floating ultimates", like Seven or Bebop
 
Also missing here is that Viscous Cube still allows Mina to aim the ultimate ability and move freely.
Additionally, the Cube seems to "store" bats as they collide with the hitbox and are later released in a tightly clumped barrage when the Cube ability ends or is canceled after Mina ends her ult.
 
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