Not-Templar-Assassin
Carry hero with passive farm ability that likes to move around teamfights to find the perfect angle to shoot from.
Carry hero with passive farm ability that likes to move around teamfights to find the perfect angle to shoot from.
1 Aligned
Creates a large tube in front of you. After a short 0.6s delay enemies along the tube are lined up at the center of the tube and take damage.
(Think Elder Titan ult)
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Upgrade 1: Reduces delay by 0.1s.
Upgrade 3: Deals X bonus damage.
Upgrade 3: Size increased.
2 Temporal Speed
Disarms yourself, entering a sprint state that cannot be disabled by damage or other actions.
Creates a wall wherever you run (Tron style) that slows enemies and deals 1 instance of damage.
Lasts 2.5 seconds. Grants +2 bonus sprint speed on use.
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Upgrade 1: Grants 50% slow resist and 15% bullet resist.
Upgrade 3: Grants extra 1 charge.
Upgrade 3: You are not disarmed during sprint state.
3 Punch-Through
Semi-passive ability. Gunshots can pass through 3 enemies. With 15% reduction per enemy that is passed.
Can be activated to consume all ammo for 1 bullet, this bullet has 1% increased damage and size per ammo consumed.
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Upgrade 1: No max limit.
Upgrade 3: Damage reduction is instead increased.
Upgrade 3: Bullet size also increases by 15% with every unit passed.
4 Temporal Warp
Teleports to target destination for a brief duration, before being recalled to your original location after 4s.
Enemies can see a mirage of your original location and a link tethering you to it.
Up to 50% HP can be recovered if HP was lost.
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Upgrade 1: 25% additional HP can be recovered.
Upgrade 3: Can be activated a second time to cancel early.
Upgrade 3: Increased warp duration by 1 second.
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