Not-Templar-Assassin

nudl9

Member
Not-Templar-Assassin
Carry hero with passive farm ability that likes to move around teamfights to find the perfect angle to shoot from.​




1 Aligned
Creates a large tube in front of you. After a short 0.6s delay enemies along the tube are lined up at the center of the tube and take damage.
(Think Elder Titan ult)
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Upgrade 1: Reduces delay by 0.1s.
Upgrade 3: Deals X bonus damage.
Upgrade 3: Size increased.


2 Temporal Speed
Disarms yourself, entering a sprint state that cannot be disabled by damage or other actions.
Creates a wall wherever you run (Tron style) that slows enemies and deals 1 instance of damage.
Lasts 2.5 seconds. Grants +2 bonus sprint speed on use.
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Upgrade 1: Grants 50% slow resist and 15% bullet resist.
Upgrade 3: Grants extra 1 charge.
Upgrade 3: You are not disarmed during sprint state.


3 Punch-Through
Semi-passive ability. Gunshots can pass through 3 enemies. With 15% reduction per enemy that is passed.
Can be activated to consume all ammo for 1 bullet, this bullet has 1% increased damage and size per ammo consumed.
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Upgrade 1: No max limit.
Upgrade 3: Damage reduction is instead increased.
Upgrade 3: Bullet size also increases by 15% with every unit passed.


4 Temporal Warp
Teleports to target destination for a brief duration, before being recalled to your original location after 4s.
Enemies can see a mirage of your original location and a link tethering you to it.
Up to 50% HP can be recovered if HP was lost.
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Upgrade 1: 25% additional HP can be recovered.
Upgrade 3: Can be activated a second time to cancel early.
Upgrade 3: Increased warp duration by 1 second.
 
Last edited:
A scale on a cylindrical ET ult proportional to distance from its center for whatever secondary goes with the displacement (maybe a 'shred' field: damage ~ displacement/movement) would keep balance together. It'd almost definitely be the ult for its low minimum scale req for the sub-mechanic to create the choice-pinch. A note about that model's proportions try not miss any chances to emphasize angular momentum in running combat. But altogether IDK b/c spice levels on 'oopsie buttons' keep Time Lapse to an ultimate too imo
 
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