New T3 vitality item: Survival Trick and Cheat Death rework

nickwan717

New member
I personally think that any item that only rewards you for dying automatically makes it situational and a meme item. Thus, here is my proposal to Cheat Death rework and a new vitality item to go along with it.
 

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    Survival Trick.png
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  • Cheat Death Rework.png
    Cheat Death Rework.png
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Or Flee: once less than 20% can activate: Get +30 % Temporary health( base gets down first) +2m/s , +1 stamina , halved negative effects , -35% damage
If you are not on net positive health after, you die anyway
 
The Cheat Death effect giving you Buyback is an interesting idea.

My concern with not making it ACTUALLY keep you from dying is that it won't protect you from massive damage that is above 20% of your max health (which isn't all that hard to hit for most heroes. lots of people only end up around 3.5k HP, so if they can do more that 400 damage in a single hit, a generally pretty common occurance, they will just ignore your item).

I would adjust the Survival Trick/barrier passive to instead say "When you would take damage that would drop you below 20% of your maximum health, gain a barrier and bonus Movespeed. If that damage would kill you, it instead reduces you to 1 HP.)

Also, the buyback cost should scale up with boons. Since it's not available unless you buy a T4 Vitality item, it should be something like 50-70 souls per boon. The game caps at something like 35 boons, so you'll end up around 2400 souls, but at that point in the game 2400 souls is pretty low, but not nothing whereas 800 flat souls is something like 1 creep wave after a certain point.
 
The Cheat Death effect giving you Buyback is an interesting idea.

My concern with not making it ACTUALLY keep you from dying is that it won't protect you from massive damage that is above 20% of your max health (which isn't all that hard to hit for most heroes. lots of people only end up around 3.5k HP, so if they can do more that 400 damage in a single hit, a generally pretty common occurance, they will just ignore your item).

I would adjust the Survival Trick/barrier passive to instead say "When you would take damage that would drop you below 20% of your maximum health, gain a barrier and bonus Movespeed. If that damage would kill you, it instead reduces you to 1 HP.)

Also, the buyback cost should scale up with boons. Since it's not available unless you buy a T4 Vitality item, it should be something like 50-70 souls per boon. The game caps at something like 35 boons, so you'll end up around 2400 souls, but at that point in the game 2400 souls is pretty low, but not nothing whereas 800 flat souls is something like 1 creep wave after a certain point.
I really this idea (survival trick specifically, i dont think we need buyback ever)
 
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