New mechanic for the item shop | Coupons | Supply & Demand | Storage

stnlygrc

New member
I've had some ideas about the item shop recently that might be a cool idea to play around with. If there's new objectives added to the game, if we want a unique mechanic to go along with it, the reward could grant things that change how the item shop prices items.

Coupons for specific investments/tiers/items, maybe doing a certain objective grants a coupon for the spirit investment category. It could also be further narrowed down to tiers so players are encouraged to dip into tiers or items they wouldn't normally buy at that price.

Another mechanic could see the prices of the enemy shop being raised. What if the Shopkeeper had storage rooms for his items throughout the map. Probably being themed for each category of items (weapon, vitality, and spirit). Destroying these objectives (or a different kind of goal) will raise prices globally for that category (or maybe just the enemy team) and can help slow down a gun carry or a spirit carry from getting too far

Edit to further add onto the second idea. If storage areas are added to both sides of the map, the side that is further in souls could see the storage's defenses being lowered believing they are less likely to be attacked since the net worth of souls is higher over there
 
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