lhlurricane
New member
Problem: Playing heroes as supports has very limited item options. You can buy items to heal your team or debuff the enemy heroes. There is a distinct lack of items that increase your allies offenses.
Why this feels bad:
After investing 6000 souls in Health Nova, Healing booster, and Rescue Beam, the only options to help increase team damage is Heroic Aura, or items that debuff the enemey heroes. Being so far behind in soul investment compared to other heroes makes investing in damage items feel fruitless. That leaves only active debuff items as options, and with 2 active item slots left and a lack of damage items this can feel bad in a lot of games. Having another set of items to buy that would increase your team's power instead of debuffing the enemy teams would provide more flexibility in builds for these heroes.
A few rough item suggestions:
T2 Weapon
+100 bullet shield
+4 spirit
passive 15m
you and nearby allies gain:
+15% weapon damage
+6% bullet resist
--------------------
T3 Weapon
+15% ammo
+150 hp
active 3m
7s duration 20s cd
targeted ally gains bonus ammo equal to your current maximum ammo
you are disarmed for the duration
--------------------
--------------------
T2 Spirit
+100 spirit shield
passive 15m
you and nearby allies gain +1 spirit per second to a maximum of 10 spirit. spirit gained this way decays 1/s while outside of radius
--------------------
T4 Spirit
+12% cooldown
+200 hp
active 10m
20s duration 40s cd
targeted ally gains range and duration for the next ability used
+30% range
+30% duration
can be cast on self for half benefit
Why this feels bad:
After investing 6000 souls in Health Nova, Healing booster, and Rescue Beam, the only options to help increase team damage is Heroic Aura, or items that debuff the enemey heroes. Being so far behind in soul investment compared to other heroes makes investing in damage items feel fruitless. That leaves only active debuff items as options, and with 2 active item slots left and a lack of damage items this can feel bad in a lot of games. Having another set of items to buy that would increase your team's power instead of debuffing the enemy teams would provide more flexibility in builds for these heroes.
A few rough item suggestions:
T2 Weapon
+100 bullet shield
+4 spirit
passive 15m
you and nearby allies gain:
+15% weapon damage
+6% bullet resist
--------------------
T3 Weapon
+15% ammo
+150 hp
active 3m
7s duration 20s cd
targeted ally gains bonus ammo equal to your current maximum ammo
you are disarmed for the duration
--------------------
--------------------
T2 Spirit
+100 spirit shield
passive 15m
you and nearby allies gain +1 spirit per second to a maximum of 10 spirit. spirit gained this way decays 1/s while outside of radius
--------------------
T4 Spirit
+12% cooldown
+200 hp
active 10m
20s duration 40s cd
targeted ally gains range and duration for the next ability used
+30% range
+30% duration
can be cast on self for half benefit