Item name: Gamblers Token
Cost/Tier: 1600/T2
Category: Spirit
Item: You gain 40% increased odds to get a souls/buffs from breakable items but you gain a 20% chance to have those souls/buffs be deducted from you when you collect them. EX: 40 soul drop will remove 40 souls from you and 1% reduced cooldown can give 1% increased cooldown. Additionally, you deal 1 extra damage to Sinners Sacrifice (now only takes 3 heavy melees instead of 4, you still gain full souls). only stat its gives is 2 m/s
Item name: Lucky Break
Cost/Tier: 6400/T4
Category: Spirit
Item: You gain the passive effects of Gamblers Token but have the 20% deduction chance removed. Each buff and soul pickup you get from breakables is now doubled (40 souls give 80 souls 1% cooldown is now 2% cooldown). Sinners Sacrifice buffs can be doubled but only at 30% chance. Only stat it has is 3 m/s
Kinda wanted a item similar to trophy collector where theres a risk and reward to buying it. Buying Gamblers can be big if you find those buffs and souls but can end badly if you keep getting the unlucky 20% and you end up with 5% increased cooldown reduction or -100 hp. I wanted Lucky Break to feel similarly powerful to the other T4's but I didnt want you to get instant value from getting it. Its a item that rewards you if get it running early but you sacrifice other stats and items by having since you gain nothing but 3 m/s at first but after 20 minutes of having it you gain astronomical amount of stats, But if you buy it too late like 30 minutes into the game you can gain stats from it but not enough at this point in the game to justify buying.
Cost/Tier: 1600/T2
Category: Spirit
Item: You gain 40% increased odds to get a souls/buffs from breakable items but you gain a 20% chance to have those souls/buffs be deducted from you when you collect them. EX: 40 soul drop will remove 40 souls from you and 1% reduced cooldown can give 1% increased cooldown. Additionally, you deal 1 extra damage to Sinners Sacrifice (now only takes 3 heavy melees instead of 4, you still gain full souls). only stat its gives is 2 m/s
Item name: Lucky Break
Cost/Tier: 6400/T4
Category: Spirit
Item: You gain the passive effects of Gamblers Token but have the 20% deduction chance removed. Each buff and soul pickup you get from breakables is now doubled (40 souls give 80 souls 1% cooldown is now 2% cooldown). Sinners Sacrifice buffs can be doubled but only at 30% chance. Only stat it has is 3 m/s
Kinda wanted a item similar to trophy collector where theres a risk and reward to buying it. Buying Gamblers can be big if you find those buffs and souls but can end badly if you keep getting the unlucky 20% and you end up with 5% increased cooldown reduction or -100 hp. I wanted Lucky Break to feel similarly powerful to the other T4's but I didnt want you to get instant value from getting it. Its a item that rewards you if get it running early but you sacrifice other stats and items by having since you gain nothing but 3 m/s at first but after 20 minutes of having it you gain astronomical amount of stats, But if you buy it too late like 30 minutes into the game you can gain stats from it but not enough at this point in the game to justify buying.