New Hero- Sera Finn, The Prism

Qarzul

New member
Description:
- A spiritual teenage girl with a prismatic body, able to channel multicolored light.
- She mistakenly believes she's Gods chosen warrior.
- May appear humble but she will definitely show her zealous side if challenged.



Left Click- Shoots Prismatic Feathers, which deal great damage at long range.
(she is meant to be a spirit based Sniper)

1- Angel Bindings - 6 sec Cooldown
Sera spawns an image of a Cupid on target spot on a Wall.
When the first Enemy Hero enters the Cupid's range, it summons a "divine chain",
pulling the Enemy Hero into the Wall and glue-ing the Hero on said Wall for 0.5 secs.
Limited to 2 Cupids at a time. (they last up to 60 secs)

UPGRADES:
- +1 Cupid limit;
- Increased grab Range;
- Glue duration increased by 0.5 secs;

--- With "Angel Bindings", 0.5 seconds is more then enough time for Sera to snap a couple mean sniper shots on her victim.
--- Synergy with other wall-crushing Heroes.



2- Brightest Day - 40 sec Cooldown
Sera releases 2 Large Wings from her "holy soul", granting her fast and agile flight. (In reality, her prismatic body extends 2 Crystal Wings from her back)
Each wing has an equivalent of 12% of Sera's Health, if both Wings are destroyed, the flight is cancelled. (the Wings don't have resistances)
Lasts 20 Seconds.

UPGRADES:
-Cooldown reduced by 20 secs;
-Release a total of 4 Wings on cast;
-You can dash while flying but consumes 2 Stamina.



3- Zealotry- Passive (Could be designed as a Toggle instead)
Sera's Zoomed attacks will build stacks on the Target. (Zoomed attack = holding Right click)
At 6 Stacks, they are consumed to unleash an batallion of Holy Swords upon the Enemy, dealing damage.
However, whenever she misses a Zoomed attack, a Holy Sword will descent upon Sera, to consume 3% of her Health.

UPGRADES:
- Only requires 5 Stacks;
- +Damage;
- Only CONSUMES 3 stacks after being triggered.

--- Typically, in other shooter games the sniper oneshots Enemies, but this passive allows them time to react.
--- When she misses a Zoomed shot, she suffers 3% Damage. this will encourage her to take Long shots only in the most opportune moments.



4- Absolutism - 120 sec Cooldown
Must be Flying to use this Ultimate.
After a 2 sec cast time, Sera grows and additional pair of wings, then channels a long cone of Light in front of her, dealing massive Damage.
Her Turn-rate is signifivantly slowed while channeling this. Chaneling lasts 6 seconds.
May be cancelled by pressing spacebar.

UPGRADES:
- Cooldown reduced by 40 secs
- +Damage
- Channels for 3 more Seconds
 
I like the first ability a lot. It's very dynamic, simple and engaging. The visual element works just fine, although if you're having cherubs throwing chains at enemies, I feel like you need to lean into this sort of grim theme even more, which is probably pretty easy to do when you're giving an angel a gun.

The second ability is interesting. My first reaction to flying skills is that it either has to be really unique or you have to have a good reason for it. Your idea has kind of caught me off guard, and I like that you're adding this other element of counterplay to an otherwise generally strong power for any character to have. I don't know how I feel about it.

The third one I'm not sold on. The mechanic of rewarding a character for zoomed in shots, and punishing you if you miss. I don't know how compelling that really is. I think there are probably better, simpler ways to build stacks to get the same kind of effect. For example, placing a debuff on an enemy that, while building damage against them, increases the number of swords summoned to strike the target upon expiry.

I see what you're going for with the ultimate, I think.... I don't like that it relies on you having your other ability active, which you can be shot down from. It gives you those extra wings, and maybe the fantasy here is that you are going 'boss mode' and the enemy can try to shoot you out of the sky by targeting your wings. Yeah, that's interesting. I think ultimately I would cut the second ability and put this all on the ultimate, so that it can work independently. I think it can retain that same fantasy and be a healthy ability.
 
I like the first ability a lot. It's very dynamic, simple and engaging. The visual element works just fine, although if you're having cherubs throwing chains at enemies, I feel like you need to lean into this sort of grim theme even more, which is probably pretty easy to do when you're giving an angel a gun.

The second ability is interesting. My first reaction to flying skills is that it either has to be really unique or you have to have a good reason for it. Your idea has kind of caught me off guard, and I like that you're adding this other element of counterplay to an otherwise generally strong power for any character to have. I don't know how I feel about it.

The third one I'm not sold on. The mechanic of rewarding a character for zoomed in shots, and punishing you if you miss. I don't know how compelling that really is. I think there are probably better, simpler ways to build stacks to get the same kind of effect. For example, placing a debuff on an enemy that, while building damage against them, increases the number of swords summoned to strike the target upon expiry.

I see what you're going for with the ultimate, I think.... I don't like that it relies on you having your other ability active, which you can be shot down from. It gives you those extra wings, and maybe the fantasy here is that you are going 'boss mode' and the enemy can try to shoot you out of the sky by targeting your wings. Yeah, that's interesting. I think ultimately I would cut the second ability and put this all on the ultimate, so that it can work independently. I think it can retain that same fantasy and be a healthy ability.
Her second ability encourages you to stay behind a tall building's corner, in this way, one side of her body is protected, only half of the wings would be exposed. Keep in mind, one of her Upgrades gives this base ability a total of 4 wings; with the Ultimate active it would be 6.
By the way, this ability has a duration of 20 seconds and 20 sec CD with the first upgrade, so no worries, you'll probably have it to use the ultimate.

The Ultimate has to be used as a gank too, flank the enemy so you can complete the cast time, destroy the enemy backline.
The Cone of Light can be blocked by line of sight, like Seven's Ult, so you do need to expose yourself more, but you do have 6 wings and supposedly the element of surprise.
I like to keep 2 and 4 as separate skills, it just feels so awesome in games when you have an ability that builds on top of another.
Flying characters need to be balanced around it, cause its such a strong ability;
I'm afraid she'd be a dead Hero is she had to wait 120 secs just to not be useless.
She needs her 2 to keep her gameplay consistent.


The third ability "Zealotry" I like it cause it's a bit more unique, I wanted her to be a sniper type, but to make her fair, high risk high reward
3% penalty might be too much though, can be tuned. (numbers are more so suggestive really)
It never feels good when a Talon melts you with his "1" or his long range attacks.

We have close range Heroes in this game that replace the Zoom on the right click with a different type of shot, like Shiv.
I wanted to explore having the Zoom function modify a Ranged character's attacks.
It would feel more unique, no other Hero has smth like this.
Keep in mind that this ability starts pretty weak and inconsistent in the early game, but becomes much better late.
One of her upgrades reduces the required stacks to 5, then her last upgrade, makes it consume only 3 stacks, so if you fire on one single enemy, you get rewarded more, cause you only have to build 3 stacks to trigger the effect.
On a new target you'd still need 5 stacks to start to chain, then only 3 more to keep pressure.
 
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