jackthesnake123
New member
Since the game happens in a time similar to the 30's to 50's, we need a hero who represents the Cinema of those times. Actors like Cagney, Boggart, etc.
Visually: A dude in a stylish suit, fitting the times and acting profession. Thin moustache if possible. Uses a butterfly knife (props if its an actual butterfly somehow) for melee (using Q will do a wide horizontal slash) and a Camera that shoots out a CONED ray of light for ranged damage (a la Alan Wake's flashlight) and ignites a person after multiple consecutive hits. Reloading is changing a battery in the camera.
Skills:
1 - Stab/Backstab
Does an overhand stab, so there is a delay between the key press and the actual stab as there is a small animation like 0.5s or more. Does melee damage infused with Spirit. If done in a 180 degree cone behind the target, it is considered as a backstab and deals x2 damage.
2 - Tiptoe/Speedburst
Activate to get a speedburst. Walking animation changes. You make no footstep noise whilst under the effect of this skill. Towers and AI do not aggro at you if an enemy hero does not see you. At max level this grants the invis cloak effect.
3 - Flash!
Use your camera to flash enemies in a cone in front of you. Does a bit of damage as well. Creeps stop attacking and maybe do something like spin or run around. Heroes are flashed. If you get flashed, your screen goes white (i.e a flashbang from CS). Obviously the flash effect can be improved with Duration items. If you upgrade the skill to the highest level, enemies under the effect of Flash can damage their allies as well with shots, melee and abilities (with reduced damage).
Flash is not instant cast, pressing the key will activate the camera and a bar will build up (Actor will point the camera in front of him with his hand stretched out, or use both hands on the camera and he will look through it). Pressing the key again will activate flash. Flash duration depends on how long you charged up the bar (maybe requires the camera to be pointed at the subject to build up). So you can either do a quick flash, or channel it a bit to get off a longer flash.
4 - Imitate
Once you're close to an enemy hero, you can press R to imitate them. Your hero model changes into the hero you're imitating, and you get access to their skills. You are invulnerable for 1-2 seconds after imitating. On the minimap, you appear as a member of the opposing team, but only if you are in visual range of an enemy hero. Approaching an enemy from the back will allow you to press Q which will be a Backstab that does x3 damage. If it's a kill you do not lose the Imitation buff (so you are STILL transformed into an enemy hero), but if you miss or it's not a backstab, you lose the imitation buff, transforming back into your regular self.
Whilst you are imitating another hero, you get access to all of their spells + you can monitor enemy communications (their pings and team wide notices like "Need help mid") but you cannot see what they type or hear their voice coms (maybe possible? wink wink). At the highest level of Imitate, you get access to the imitated hero's ultimate ability. You can force yourself out of imitation by pressing Q, as since it will be a miss or a non-backstab, will take you out of imitate.
Pros, Cons, Playstyle:
Pros: High Skill, Very slippery, High damage vs single target, Disruptive, anti-melee/close range.
Cons: High Skill, Weak versus flying heroes/No long ranged damage, No Lockdown spells, Requires setup to execute skills effectively.
Playstyle: Hero is highly mobile, looking to sneak around the enemy, get behind them to do a backstab or to imitate a hero. As an imitated hero, turn your enemies spells against them, stealing valuable ultimates or flashy spells to then use in team fights. Listen to enemy communications and plan your next move accordingly. Flash is a great spell against AoE/Melee/Close range heroes on the enemy team, as you can reflect their damage back on their team, or to blind a hero who relies on movement (Lash/Yamato). Potentially a ranged DPS build since the camera cone can hit everything in the cone for full damage. Cone size is crucial here for balancing.
Visually: A dude in a stylish suit, fitting the times and acting profession. Thin moustache if possible. Uses a butterfly knife (props if its an actual butterfly somehow) for melee (using Q will do a wide horizontal slash) and a Camera that shoots out a CONED ray of light for ranged damage (a la Alan Wake's flashlight) and ignites a person after multiple consecutive hits. Reloading is changing a battery in the camera.
Skills:
1 - Stab/Backstab
Does an overhand stab, so there is a delay between the key press and the actual stab as there is a small animation like 0.5s or more. Does melee damage infused with Spirit. If done in a 180 degree cone behind the target, it is considered as a backstab and deals x2 damage.
2 - Tiptoe/Speedburst
Activate to get a speedburst. Walking animation changes. You make no footstep noise whilst under the effect of this skill. Towers and AI do not aggro at you if an enemy hero does not see you. At max level this grants the invis cloak effect.
3 - Flash!
Use your camera to flash enemies in a cone in front of you. Does a bit of damage as well. Creeps stop attacking and maybe do something like spin or run around. Heroes are flashed. If you get flashed, your screen goes white (i.e a flashbang from CS). Obviously the flash effect can be improved with Duration items. If you upgrade the skill to the highest level, enemies under the effect of Flash can damage their allies as well with shots, melee and abilities (with reduced damage).
Flash is not instant cast, pressing the key will activate the camera and a bar will build up (Actor will point the camera in front of him with his hand stretched out, or use both hands on the camera and he will look through it). Pressing the key again will activate flash. Flash duration depends on how long you charged up the bar (maybe requires the camera to be pointed at the subject to build up). So you can either do a quick flash, or channel it a bit to get off a longer flash.
4 - Imitate
Once you're close to an enemy hero, you can press R to imitate them. Your hero model changes into the hero you're imitating, and you get access to their skills. You are invulnerable for 1-2 seconds after imitating. On the minimap, you appear as a member of the opposing team, but only if you are in visual range of an enemy hero. Approaching an enemy from the back will allow you to press Q which will be a Backstab that does x3 damage. If it's a kill you do not lose the Imitation buff (so you are STILL transformed into an enemy hero), but if you miss or it's not a backstab, you lose the imitation buff, transforming back into your regular self.
Whilst you are imitating another hero, you get access to all of their spells + you can monitor enemy communications (their pings and team wide notices like "Need help mid") but you cannot see what they type or hear their voice coms (maybe possible? wink wink). At the highest level of Imitate, you get access to the imitated hero's ultimate ability. You can force yourself out of imitation by pressing Q, as since it will be a miss or a non-backstab, will take you out of imitate.
Pros, Cons, Playstyle:
Pros: High Skill, Very slippery, High damage vs single target, Disruptive, anti-melee/close range.
Cons: High Skill, Weak versus flying heroes/No long ranged damage, No Lockdown spells, Requires setup to execute skills effectively.
Playstyle: Hero is highly mobile, looking to sneak around the enemy, get behind them to do a backstab or to imitate a hero. As an imitated hero, turn your enemies spells against them, stealing valuable ultimates or flashy spells to then use in team fights. Listen to enemy communications and plan your next move accordingly. Flash is a great spell against AoE/Melee/Close range heroes on the enemy team, as you can reflect their damage back on their team, or to blind a hero who relies on movement (Lash/Yamato). Potentially a ranged DPS build since the camera cone can hit everything in the cone for full damage. Cone size is crucial here for balancing.