Character weapon and Stats
Low HP, High movement speed.
Low dps, Very Slow firerate, Medium bullet speed.
Medium-High range, High accuracy, bigger projectile collider
Skills:
1. Marks an enemy with a curse. During the curse, they are slowed down and are more vulnerable to Spirit damage. If the enemy uses any skill during the curse, curse end instantly and deals damage to them and enemies around.
2. Marks enemies around you with a curse. After the curse ends, they lose HP based on the amount of Weapon Damage they have dealt during the curse.
3. Passive. Projectiles have a chance to pierce through you instead of hitting you, they lose some damage by that process. Lost damage accumulates and is added to your next shot as bonus Spirit Damage.
4. Possess an Enemy Hero. Disappear from map and take control of target's movement. The possessed target controls only their rotation, but their legs are yours (you can move around but not jump / crouch / slide etc.). After the effect end, you appear above your target with reloaded weapons.
Low HP, High movement speed.
Low dps, Very Slow firerate, Medium bullet speed.
Medium-High range, High accuracy, bigger projectile collider
Skills:
1. Marks an enemy with a curse. During the curse, they are slowed down and are more vulnerable to Spirit damage. If the enemy uses any skill during the curse, curse end instantly and deals damage to them and enemies around.
- Cooldown 20s.
- Duration 7s.
- Range: 20m.
- Spirit Damage Taken: +25%. (scales with Spirit)
- Explosion Radius: 5m.
- Explosion Damage: 50 (scales with Spirit)
- Duration increases by 1s.
- Duration increases by 2s.
- Explosion radius increased by 2m and damage by 100.
2. Marks enemies around you with a curse. After the curse ends, they lose HP based on the amount of Weapon Damage they have dealt during the curse.
- Cooldown 30s.
- Duration 5s.
- Range: 10m.
- Damage multiplication: 50% (scales with spirit)
- Duration increased by 1s.
- Range increased by 5m.
- Cursed enemies are always firing their weapon.
3. Passive. Projectiles have a chance to pierce through you instead of hitting you, they lose some damage by that process. Lost damage accumulates and is added to your next shot as bonus Spirit Damage.
- Chance: 5% (scales with Spirit).
- Pierced projectiles damage reduction: 25%
- Max damage accumulated: 100 (scales with Spirit)
- If damage can’t be accumulated it is just not added to the amount, it is still removed.
- Chance is increased by 2%
- Pierced projectiles damage reduction +50%.
- Chance is increased by 3%. Max damage accumulated +100.
4. Possess an Enemy Hero. Disappear from map and take control of target's movement. The possessed target controls only their rotation, but their legs are yours (you can move around but not jump / crouch / slide etc.). After the effect end, you appear above your target with reloaded weapons.
- Cooldown: 60s
- Duration: 6s
- Range 10m
- Movement Speed multiplier: 50% (scales with Spirit)
- Movement Speed multiplier: +25%.
- Possessed target is silenced for the duration.
- Duration increased by 4s.