New Hero: Impaler

1 - Phantom Force

For a brief duration absorb nearby enemy bullets to power up a phantom. During this time you can target an enemy. After duration ends the phantom teleports you behind the nearest enemy. If you targeted an enemy you jump to it early. Deals Damage around the Target after you teleport.

2 - Banish

Create a zone where you stand that deals DPS to enemies. The DPS is not dealt until enemies exit or the zone expires, the zone expires early if you exit. The Teleport from 1 is like Pocket Suitcase so it counts as exiting even if the start and end points of the teleport are both in the area. The DPS is dealt over the course of a Silence.

3 - Fatal Edge

Your Quick Melee reaches farther and your Strong Melee carries you farther and reaches farther. Deal a second attack on the end of the spear.

4 - Silver Pike

Channel to spend Charges by reactivating ult that can be Charged Up by holding down the ult button. Deal Spirit Damage Melee Attacks that leave Spearheads to deal bonus damage and even adjust their max hp level to effectively shred their hp percentage then deal bonus damage when you next melee them.
 
4 change

spirit melee damage: 150

5 upgrade - +45n max range and knockback 50% of range and stun 2.5s on hitting wall
 
4 change 2

2 upgrade - +3s channel duration and channel counts as parrying and refreshes parry

5 upgrade - +30m max range and enemies are pinned to nearest terrain by the spears for 3s, their movement is limited to 3m from where they were hit

final change for now.

character that is inspired by sephiroth and the villains in hellboy 2 and dune 2

people have asked for a melee character, and this one breaks the rules of melee with different hitboxes and sweet spots in the style of smash bros that massively increase dps

abilities all force enemies close, the melee buffs are meant to give defense while the gun is very effective when aimed but long reload.
 
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