combatkirillbg
New member
while playing dynamo, I realized that bonus ammo mechanic is kinda weird and doesn't make much sense with "real" guns.
That's why I'd like to suggest a hero that has some type of a revolver that would make sense lore wise and wouldn't be able to gain any extra ammo or mag capacity if that makes sense.
Also, close quarters heroes that are usually referred to as tanks with no ammo whatsoever or 1/2 powerful swings(?) instead of guns since a lot of people generally agree that not every character needs a gun. A right example for this would be Viscous, whose abilities are 90% of his damage and impact every game(mostly) and he really doesn't need his gun post laning unless you are playing a troll gun build in low elo I suppose. With this on the table and his model in the works(weird menacing goo creature)
It would be cool to see his "gun"(where the hell did a parapsychic anemone even get that?)get scrapped and get reworked into punchy mechanic to synergize with his melee oriented kit.
That's why I'd like to suggest a hero that has some type of a revolver that would make sense lore wise and wouldn't be able to gain any extra ammo or mag capacity if that makes sense.
Also, close quarters heroes that are usually referred to as tanks with no ammo whatsoever or 1/2 powerful swings(?) instead of guns since a lot of people generally agree that not every character needs a gun. A right example for this would be Viscous, whose abilities are 90% of his damage and impact every game(mostly) and he really doesn't need his gun post laning unless you are playing a troll gun build in low elo I suppose. With this on the table and his model in the works(weird menacing goo creature)
It would be cool to see his "gun"(where the hell did a parapsychic anemone even get that?)get scrapped and get reworked into punchy mechanic to synergize with his melee oriented kit.