New hero idea : The master

Spy2015

New member
Abilities:
Blood Pact (1): The Master marks an enemy, draining their life force to heal himself and nearby allies over time. The marked enemy takes increased damage from all sources for a duration. If the marked enemy dies during this time, The Master and nearby allies gain a temporary boost to damage and movement speed.

Bat Swarm (2): The Master summons a swarm of bats to surround him, providing a shield that absorbs damage. Enemies near the swarm take continuous magic damage and have their vision obscured. Allies within the swarm gain increased lifesteal and health regeneration.

Nightmare Grasp (3): The Master extends his dark energy in a line, dealing magic damage to all enemies hit and rooting them in place. The affected enemies also suffer reduced healing received for a short duration.

Blood Moon (Ulti): The Master calls upon his full vampiric power, transforming the battlefield into a nightmarish realm. For the duration, all enemies within the area take continuous magic damage and have their movement and fire rate greatly reduced. Allies within the area gain increased attack speed, lifesteal, and damage resistance. Additionally, The Master's abilities have reduced cooldowns and enhanced effects.
 
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