unanimous61697
New member
A female ranger with a steampunk crossbow. She is mobility based/duelist fighter
Abilities:
1. Exploding arrow - her crossbow shoots an exploding arrow that displaces heroes away from the point of impact. It is a versatile skill that is good for waveclear and poking during the laning stage. It can also punish people hiding in the covers by pushing them out if you land it skillfully.
2. Veil wall - similar to the one way mirror in the game she creates a veil wall in front of her. This ability grants her a passive that adds spirit damage if she shoots through the veil walls, this also applies to the other walls in the map.
3. Hunters finesse - She gains increased movement speed and additional stamina bars and reduces her combat speed penalty it also reduces her speed movement speed penalty while shooting.
4. Predator stance - In this time limited mode her crossbow transforms into a bigger crossbow additionally she gains :
Increased projectile size and the ability to shoot through the target but not through walls
Additional spirit damage
Amplified toolset:
Her 1 now ministuns for .1 ms
2 now gets increased aoe
3 now adds triple jump.
Glowing red eyes
note that her 4 doesnt refresh her cds on any of her abilities ideally you want to pop it to initiate combat.
My thought process for this hero
I've always loved mobility/ambush focused character in dota like Slark and Storm spirit and I wanted to mesh their playstyle into a shooting focused character like Drow ranger. Her playstyle revolves around outplaying the opponent in fights and her ultimate which makes her even more deadly. Her kit is more focused to 1v1s which makes her kit weaker when fighting multiple opponents. The reason for the additional jump in her amplified third skill is so that she can aim her first skill better. Veil walker works on her 2nd skill.
Abilities:
1. Exploding arrow - her crossbow shoots an exploding arrow that displaces heroes away from the point of impact. It is a versatile skill that is good for waveclear and poking during the laning stage. It can also punish people hiding in the covers by pushing them out if you land it skillfully.
2. Veil wall - similar to the one way mirror in the game she creates a veil wall in front of her. This ability grants her a passive that adds spirit damage if she shoots through the veil walls, this also applies to the other walls in the map.
3. Hunters finesse - She gains increased movement speed and additional stamina bars and reduces her combat speed penalty it also reduces her speed movement speed penalty while shooting.
4. Predator stance - In this time limited mode her crossbow transforms into a bigger crossbow additionally she gains :
Increased projectile size and the ability to shoot through the target but not through walls
Additional spirit damage
Amplified toolset:
Her 1 now ministuns for .1 ms
2 now gets increased aoe
3 now adds triple jump.
Glowing red eyes
note that her 4 doesnt refresh her cds on any of her abilities ideally you want to pop it to initiate combat.
My thought process for this hero
I've always loved mobility/ambush focused character in dota like Slark and Storm spirit and I wanted to mesh their playstyle into a shooting focused character like Drow ranger. Her playstyle revolves around outplaying the opponent in fights and her ultimate which makes her even more deadly. Her kit is more focused to 1v1s which makes her kit weaker when fighting multiple opponents. The reason for the additional jump in her amplified third skill is so that she can aim her first skill better. Veil walker works on her 2nd skill.
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