Why people complain about Turrets only now after huge buff of McNuggets? I'm playing in Deadlock since June, and from this time Turrets always were overpowered, dealing 170-200 DPS by one Turret it literally a big joke what we can say about 4 of them, huh?.
People talking about no spirit resists, mystic vyn - but realy truth is - even with Improved Spirit Armor, with most of items which can give you at least 30-40% of Spirit Resist the 4 Turrets will deal to you much more damage then your resist and protection can handle. You just will live for 2-3 sec longer which is 90% pointless, especially on this example on video - 2-3 more sec Wraith will not able to kill McNuggets, cause turrets overhealing her but Wraith will die anyway if there were any Spirit Resist items.
Last time when I've played vs McNuggets I had a 425 Spirit Shield (it wasn't a choice for my protection vs spirit, just items gave this amount of shield hp to me) and 2 turrets by 3 shots drop my shiled down while I'm just hit one of this turrets for 150hp(and it was only one hp block over turrets) so if I countinue to fight vs 1 turrets I'm already lost more than half of my HP.
I've posted a lot of feedback from June about Turrets to the Heroes feedback, but after 2 month developers decide to buff it more rather then fix it. The real solution for fixing turrets is split all this DPS between N amount of the turrets or reduce overall DPS with every new turret, cause if 4 turrets will give 170+ per each can destroy whole enemy team especially when we have a Spirit Meta in game rn.