Necromancy, a Healbane Upgrade!

Meigasuu

New member
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Necromancy Would be Tier 4 Vitality Item, and also an upgrade to Healbane, i also used it's older icon cuz it was cool as hell.

First Passive is rather obvious, healbane buffed a lil bit, but second passive is a lot more interesting.
Below is the suggestion of how Spiritual Reflections could look like:
(Notice they are mirrored, as an nod to the name Reflections)

They would be basically NPC's of player who died but in your team, they have only 15% of the enemy Max Health, both teams can damage it but friendly Heroes would heal for each damage they deal to it.

It doesn't have a duration. but more of a % health drain over time, staying at 1HP at the end.

So you either let it help you fight enemies, or use it for healing basically.
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To be honest, the item seems to be unusable at all. The idea of summoning/resurrecting is good, but the implementation makes it non-viable.

Firstly, it would use an AI. I don't think that we have some really thinking one. The problem is worsening, if enemy use some unusual build/tactics.

Secondly, the item's stats are nerfed to the ground. That spirit is spawning almost dead, continuously losing health and have all crucial stats decreased. It would be destroyed instantly at the moment of spawn.

I think the best solution for this item is spawning some primitive, but powerful NPC. At least, it would be able to take enemy's attention, making it somehow useful.
 
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