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maybe the escalating exposure has accumulated several times and that's why such damageI was hit by a Yamato Power Slash and Mystic Reverb did significantly more damage than the triggering ability. It also seemed to proc very quickly (maybe sped up by Yamato ult?). Happened close to the end of the match
Match ID: 28562826
That is assuming that power slashh was the first hit. Which is unlikely.This isn't a bug. You're not understanding how escalating exposure works and how it interacts with spirit armour.
For more info see: https://deadlocked.wiki/Damage_Resistance
Escalating exposure has two components; minus spirit resist and spirit damage amp. Both effects are applied after the initial damage. This causes secondary attacks to do much more damage. Addtionally, mystic reverb takes 3s to trigger. During that time you can apply 5 stacks of escalating exposure (3/0.7 round up). This causes follow-up mystic reverb hits to do even more damage.
You're not understanding how spirit resist works. Please read the link in detail: https://deadlocked.wiki/Damage_ResistanceThat is assuming that power slashh was the first hit. Which is unlikely.
Also the math doesnt add up. You would need more than 100% increase in damage to reach those numbers.
Resist and resist reduction is simply a % increase.
100dmg - 10% resist = 90 dmg
100dmg +10% resist reduction = 110 dmg.
...
Damage before amp
315+(315 x 0.2256) = 386.064
I understand the article perfectly well. ThanksThat's incorrect. You need to read the link I provided, or just test it yourself:
Please just read the wikipedia page. It explains everything: https://deadlocked.wiki/Damage_Resistance
- Go into sandbox mode buy three 15% spirit resist items. You'll have 38.5% spirit resist (1-0.85^3 = 0.385). (In game rounds to 39%)
- Create an enemy hero, take control of it, and purchase mystic vulnerability.
- Take control of your original body.
- Now control the enemy hero as a "puppet" (hold tab, aim at the enemy hero and select "make puppet".)
- Have the puppet enemy hero use an ability on you, which will proc mystic vulnerability.
- Your spirit resist will now be 26.5% (38.5% minus 12% = 26.5%). (In game will round to 27%)
You are likely making this mistake because you have only ever tested things against the target dummy. The target dummy has zero spirit resist. You need to test it against a target with spirit resist.
If you understand the article perfectly well, then you would have read the line which says that resistance reduction is subtracted from resistance.I understand the article perfectly well.
This is false. Please make sure you actually understand the equations.Resist and resist reduction is simply a % increase.
100dmg - 10% resist = 90 dmg
100dmg +10% resist reduction = 110 dmg.
I think we are somewhere talking past each other.If you understand the article perfectly well, then you would have read the line which says that resistance reduction is subtracted from resistance.
And if you understand the equations, then you'd realise that mystic vulnerability can provide a very large damage multiplier against high spirit resist targets.
Suppose, hypothetically, that a target had 99% spirit resist. Hence they would only take 1% damage. If you apply mystic vulnerability to this target, they will now have 87% spirit resist. Hence they would take 13% damage. When effected by mystic vulnerability, a target with 99% spirit resist takes x13 more damage (13% damage taken compared to 1% damage taken). In this scenario, mystic vulnerability is a x13 damage multiplier.
It's not possible to get 99% spirit resist. Rather, I'm trying to illustrate the mathematics to you. If a target had 99% spirit resist, mystic vulnerability is a x13 damage multiplier. If the target had 88% spirit resist, mystic vulnerability is a x2 damage multiplier.
I demonstrated this already when I first showed the calculations. Mystic vulnerability + spike strike is -23% spirit resist. (-22.56% if you want to be exact.) Against high spirit resist targets, minus 23% spirit resist can result in a ~x3 damage multiplier.
Instead you claimed:
This is false. Please make sure you actually understand the equations.
Base damage fails to explain the OP's screenshot. We have a screenshot of the actual damage dealt, not the skill's base damage.You seem to be ignoring base damage.
Exactly! This is why the actual damage dealt by Mystic Reverb hit harder than the actual damage dealt by the initial hit.Yes it technically is a 13x increases
Okey fine, im done with. There is no point. You have a fundemental missunderstanding of math and zero will to correct it. Have a good one.Base damage fails to explain the OP's screenshot. We have a screenshot of the actual damage dealt, not the skill's base damage.
Exactly! This is why the actual damage dealt by Mystic Reverb hit harder than the actual damage dealt by the initial hit.
Against high spirit resist targets, minus spirit resist creates a large damage multiplier on the actual damage dealt. Mystic Vulnerability is applied after the initial hit. Combine that with escalating exposure stacks and you have explained why the Mystic Reverb in the OP's screenshot hit harder than the initial strike.
I provided this explanation when I first demonstrated the calculations. I calculated the actual damage dealt by Mystic Reverb. Instead you replied by saying: "Yeah no... thats not how that works." You are incorrect. My calculation demonstrates exactly how it works: The OP had high initial spirit resist, and was hit with a Power Slash. The follow-up Mystic Reverb hit harder due to subsequent minus spirit resist and escalating exposure.
At least acknowledge the correct explanation when it is provided to you.
Ive tried to download it, but it is very very broken. Graphical glitches all over the place and it frequently crashhes the entire game. Maybe I shhould try to redownload. Im quite interested in what happend exactly.Based on what I've seen watching the replay and reading about other bugs, this may just be the Mystic Reverb double proc when it kills that other people have reported
Then that must mean that you had more than 5 stacks of escalating exposure on you. I had assumed 5 stacks in my previous calculation, but it must have been higher.There were a couple Torment Pulse ticks throughout. My Spirit Resist was 15%