oireoireoire
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A Tier 2 Spirit Item and its related Tier 4 upgrade.
Manage your ability uptime to maximize damage and be rewarded with sustain -
then shadowbox your opponent, duplicating your melee strikes from afar.
You should add X detail to the description!
Deadlock item descriptions have the luxury of not needing to provide all nuance due to the ability to test in-game. I wanted to mimic that and provide the extra details in an FAQ format. The FAQ is based on what players may ask themselves as well as what people have asked me when proposing these items. Anything not in the description would be able to be tested easily and quickly in-game!
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Thank you for your time. Let me know if the format is good as well as your thoughts on the items of course! I wanted a solid spirit T2 with a good niche that takes into account the shift in "modern" hero design with a fun T4 upgrade while still within the visible realm of possibility for Deadlock.
Manage your ability uptime to maximize damage and be rewarded with sustain -
then shadowbox your opponent, duplicating your melee strikes from afar.
Frequently Asked Questions for Mystic BracerEach cast of an ability grants a stack and resets the previous stack(s) duration. Each stack adds to the spirit damage potential of your next successful melee (missed and parried melees do not lose stacks). Once you melee an enemy you lose all stacks . There is no internal cooldown. To get value one is expected to be able to cast abilities on a frequent enough basis to reset the duration and capitalize within that duration. Heal is based on post mitigation damage (you heal less on heroes and units with spirit resist).
Spirit focused low cooldown casters and bruisers. Not Abrams! These archetypes are notoriously hard to balance across skill levels. Providing items with good levers allows these heroes to be kept more in check. This is not a catch all item. Not every build for this archetype is expected to include this item. Instead it is meant to provide better separation (diversity) within the archetype's build options.
Yes. Their innate spirit resist will reduce the heal amount. Securing troopers in lane prevents stacking the passive but still provides value when unable to engage with the opponent. This ensures that it is mainly for users who can reliably stack the passive while not being a dead item when farming.
The effort required to guarantee a heavy melee when wanting to maximize this item's value is high. Missing opportunities due to being slightly too far would feel bad. Heroes that purchase this item also will benefit from the increased mobility.
This would be the sole item in the Spirit category to provide lifesteal besides Mystic Reverb (T4). It is a stat users of this item want. Typically melee items boost melee damage but, lifesteal is more appropriate due to melees being stronger every ability cast. It should be low enough to mainly be beneficial when used in tandem with the passive but not high enough to overshadow spirit lifesteal focused items.
Maximizing the item should take effort equal to the reward while still being consistent and benefiting from Superior Duration.
Frequently Asked Questions for Echo Saber (Active)Target an enemy to apply a debuff. Your melees send out spirit damage copies of the same type (light or heavy) to the debuffed target on a delay. Your melees do not need to be in range or hit. This effectively grants you ranged melees. The copied melees can not miss normally. They can be parried or the debuff dispelled. The delay makes light melees able to be parried on reaction. Heal is based on post mitigation damage (you heal less on heroes and units with spirit resist).
The T2 on its own can feel rough when slot locked or behind. As a match progresses the tools and high volume of fights would prevent the user from getting much value outside of their heroes kit. This active is expected to operate differently across games and brackets. It will create engaging scenarios with fun counter-play while retaining the cool factor that is expected from a lesser (comes from an upgrade) T4 item.
No. This is a T4 item. You only need to be in range to initially apply the debuff. You can melee from any distance after that.
Yes. If the parry occurs after the delay then one could end up parrying nothing. Also as a T4 item you should be able to get some value even if immediately punished.
Forcing a parry still functions as pseudo-lockdown without providing a direct form of CC.
If the active is used. You can parry not just the delayed melees but also the opponent doing the melees (allies can do this for you!). They get no value without throwing out a melee besides potential mind games so it can be expected more often than not. The item is can also be dispelled.
CC setups allow combos with this item to have high damage and provide sustain. If you target someone but then melee someone else you are attacking two targets at once. Baiting out parries then following up with this works as well. It can function as both a pick and escape tool. Picking off low HP targets and using the increased heavy melee distance to escape whilst attacking a chasing debuffed enemy. The provided stats are also good.
A few ideas that come to mind are:
During the delay before the attack have a ghost version of the user appear in a random spot around the target and then play their melee animation but this could be potentially visually cluttering.
Or have a ghost hand that appears near the target that winds up during the delay with a different animation for light and heavy melee. Sound effects can be the same as melees currently but run through a filter.
During the delay before the attack have a ghost version of the user appear in a random spot around the target and then play their melee animation but this could be potentially visually cluttering.
Or have a ghost hand that appears near the target that winds up during the delay with a different animation for light and heavy melee. Sound effects can be the same as melees currently but run through a filter.
Yeah. I got you to read this and it fits. Frequently discussed alternative names were: Shadowboxer, and Shadow Gauntlet.
We are in New York!
You should add X detail to the description!
Deadlock item descriptions have the luxury of not needing to provide all nuance due to the ability to test in-game. I wanted to mimic that and provide the extra details in an FAQ format. The FAQ is based on what players may ask themselves as well as what people have asked me when proposing these items. Anything not in the description would be able to be tested easily and quickly in-game!
-
Thank you for your time. Let me know if the format is good as well as your thoughts on the items of course! I wanted a solid spirit T2 with a good niche that takes into account the shift in "modern" hero design with a fun T4 upgrade while still within the visible realm of possibility for Deadlock.
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