Deadcel
Member
Hey,
Going to keep this short.
Movement speed:
That's it. I'm using Dynamo as an example because he's got the lowest velocity and movement speed in the game AND he also has a bullet spray pattern that makes it impossible to consistently do headshots.
I don't understand why. His blackhole doesn't really justify this. Plus he's a giant target and easy to hit by the enemy and his gun is made rather worthless.
Going to keep this short.
Movement speed:
- I think some heroes having 9 m/s (Vindicta) while others having 6 m/s (Dynamo) base is too much of a difference.
- Even with boots Dynamo could never catch up to Vindicta.
- Movement speed affects dashes. It shouldn't.
- I think it's fine at start but should become even as people level up.
- Spirit shouldn't play a part in movement speed unless it's a damage source for that character.
- I think some heroes having 800+ velocity (Vindicta) while others having 300 (Dynamo) base is too much of a difference
- Bullet velocity plays a huge part in who gets last hits
- Items do nothing to those with low bullet velocity because the increase is % based, meaning Vindicta gains the most out of it
- Why do some heroes (Dynamo) get bullet spray, while others get none? Why are there no items to counter it?
- We need a 10-20 second team ability to stop guardians / walkers / troopers and patron from taking damage, and making them do increased damage.
- Just like in Dota 2.
That's it. I'm using Dynamo as an example because he's got the lowest velocity and movement speed in the game AND he also has a bullet spray pattern that makes it impossible to consistently do headshots.
I don't understand why. His blackhole doesn't really justify this. Plus he's a giant target and easy to hit by the enemy and his gun is made rather worthless.