Pinewabble
Member
Few more silly item ideas
Vengeful Spirit:
Upon dying, you will be able to “possess” one of your teammates whom you’re spectating. While possessing them, you can use each of your basic abilities once to assist them, but you won’t be able to shoot or melee enemies.
For example, as the deceased player Seven, who is spectating Abrams, you could spawn your lightning ball from their position.
(Although any of the movement-related abilities probably shouldn't affect the spectated player?)
Arcane Heart:
Puts all your abilities on cooldown and heals you based on how many of them went on cooldown and for how long. (Only abilities that were ready to be used count.)
Bloodsucker:
Throw a jar of eels either at an enemy or your teammate. For a short duration, you copy 50% of any healing they receive.”
As above:
Deal more damage to all enemies who are lower than you ( Greater the height difference, the more damage you’ll do.).
So below:
Deal more damage to all enemies who are higher than you ( Greater the height difference, the more damage you’ll do.).
(Since there are already a few heroes who can easily create height differences between themselves and the enemies, and with the new addition of extra rooftops and jump pads, these items might be nice addition?)
Mirror world:
After casting this on an enemy, both of you will be isolated from other players/NPCs with a circle around you. During this time, you can only damage each other. The effect dissipates once either player dies, one of them leaves the circle, or the effect wears off.
(To the other players the two others are invisible/invincible while the 1vs1 is going on)
Vengeful Spirit:
Upon dying, you will be able to “possess” one of your teammates whom you’re spectating. While possessing them, you can use each of your basic abilities once to assist them, but you won’t be able to shoot or melee enemies.
For example, as the deceased player Seven, who is spectating Abrams, you could spawn your lightning ball from their position.
(Although any of the movement-related abilities probably shouldn't affect the spectated player?)
Arcane Heart:
Puts all your abilities on cooldown and heals you based on how many of them went on cooldown and for how long. (Only abilities that were ready to be used count.)
Bloodsucker:
Throw a jar of eels either at an enemy or your teammate. For a short duration, you copy 50% of any healing they receive.”
As above:
Deal more damage to all enemies who are lower than you ( Greater the height difference, the more damage you’ll do.).
So below:
Deal more damage to all enemies who are higher than you ( Greater the height difference, the more damage you’ll do.).
(Since there are already a few heroes who can easily create height differences between themselves and the enemies, and with the new addition of extra rooftops and jump pads, these items might be nice addition?)
Mirror world:
After casting this on an enemy, both of you will be isolated from other players/NPCs with a circle around you. During this time, you can only damage each other. The effect dissipates once either player dies, one of them leaves the circle, or the effect wears off.
(To the other players the two others are invisible/invincible while the 1vs1 is going on)