Monster Rounds not working against McGinnis turrets

ItsSylviiTTV

New member
Haven't tested in game. Only in the sandbox. Spawning an enemy McGinnis bot, taking control, and using turret against the original character does the same damage with or without monster rounds.

Doing damage against McGinnis turrets also isn't affected by monster rounds (in sandbox at least).

What's intended: Supposed to have 25% bullet resist against NPCs (including McGinnis turrets).
 
I believe this is intended. They are turrets *owned* by McGinnis. While they may be "NPC" they are player owned. Imagine being in the other's shoes. imagine a 500 dollar item made your (already low HP) turrets 30% weaker, also imagine your turrets just do 25% less damage. (Her turrets do spirit damage, not bullet damage. Walkers do spirit damage, and thus aren't reduced either.)
 
I believe this is intended. They are turrets *owned* by McGinnis. While they may be "NPC" they are player owned. Imagine being in the other's shoes. imagine a 500 dollar item made your (already low HP) turrets 30% weaker, also imagine your turrets just do 25% less damage. (Her turrets do spirit damage, not bullet damage. Walkers do spirit damage, and thus aren't reduced either.)
I made the bug post because from what I saw on Reddit, people were saying monster rounds is a good item because it especially works against mcginnis turrets. In Sandbox, that wasn't the case for me, so I figured it was a bug. Maybe they were wrong though
 
It's a really common miss-conception. Even a bunch of McG guides have it wrong. I tested it about 3 months ago though, and it didn't work then either.

I *believe* what is happening is people are buying the item, getting the +6% damage from it being a t1 weapon item, and seeing they do more damage, and coming to the conclusion that it works.
 
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