Mo&Krill able to one shot people with Combo

Mystic Reach is actually the best on 3rd skill to catch runners.
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Sure in optimal scenario you get the best bang for buck with 1st or 2nd skill but most of the times people don't expect MnK to have THIS range.

As for bullet armor, I have found burrow to have one fatal flaw, you can get stunned out of it by almost all stun skills excepting Wraith's ult, that's basically when you're most prone to death, that's not to mention I had Warden with fucking Curse targeting me every time because no one else was endangering him so bullet armor allows to survive until burrow is ready again. Since you can't use items when suddenly stunned passive defense has edge.

Yes Alchemical Fire is generally stupidly strong item on close range, though I'm not sure if that's worth investment on spirit hero, maybe as premium item.

If you want to help your team mates get Hunter's Aura, it's stupidly broken item due to how resistance debuffs flat out remove % of resistances.
 
Yes Alchemical Fire is generally stupidly strong item on close range, though I'm not sure if that's worth investment on spirit hero, maybe as premium item.
It deals abnormally high damage as for now. 1 - just ult. 2 - Alch Fire + Ult. 3 Alch Fire + 1 + ult1726983286915.png
 
Wait it scales duration and damage lmao ok, that's just stupid oversight to allow it to deal over 1k dmg with item.
 
Building entirely for Mo's ult is a bad idea, you get countered by unstoppable and lose.

Instead of building flask, which is overkill, it's better to get headhunter, Headshots are very easy with Mo and the 8% heal on Mo's huge health pool is massive, the movespeed is also huge, and the 140 dmg adds a lot of power to his weak gun.
 
Building entirely for Mo's ult is a bad idea, you get countered by unstoppable and lose.

Instead of building flask, which is overkill, it's better to get headhunter, Headshots are very easy with Mo and the 8% heal on Mo's huge health pool is massive, the movespeed is also huge, and the 140 dmg adds a lot of power to his weak gun.
Thing is, Unstoppable is 6200 cost item, that no one will rush early, hell, people wouldn't buy till ~25-30k souls and even then it is not garaunteed. Plus, if you fast enough, you catch enemy before they press unstoppable and iirc, they cannot press it till Combo is over.

Building gun on Mo is terrible for 2 simple reasons: His 2 and 4. You cannot shoot during them and you barely have time to shoot between them, because you usually unborrow with scorn, disarm and ult. Between all of it, you don't have much time to shoot.
Same goes for ganks, your job on them is press 4 on target and your team have more than enough time to kill it... usually.

And finally, to counter unstoppable, just buy curse. Preemptively throw it on enemy and if they press unstoppable - great, now you can lurk nearby to wait mere 6-7 seconds they have. If they don't use Unstoppable, well, Warp Stone ult and enemy dead because they can't press the button to save themself.

In general, you better build around 2, because it is also deals insane damage in aoe+cc, but ult is funny because people are helpless during it lmao
 
Building entirely for Mo's ult is a bad idea, you get countered by unstoppable and lose.
You know what's funny thing to do as MnK? Use roofs, let your team go ahead, jump onto target and ult them, using veil walker is good too.
Unstoppable is strong but you can usually wait it out in burrow.

The biggest problem in game for MnK is actually Yamato with refresher as that's much more dangerous than normal unstoppable when she's fed.
 
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