Dashiell
Active member
Mystic Reach is actually the best on 3rd skill to catch runners.
Sure in optimal scenario you get the best bang for buck with 1st or 2nd skill but most of the times people don't expect MnK to have THIS range.
As for bullet armor, I have found burrow to have one fatal flaw, you can get stunned out of it by almost all stun skills excepting Wraith's ult, that's basically when you're most prone to death, that's not to mention I had Warden with fucking Curse targeting me every time because no one else was endangering him so bullet armor allows to survive until burrow is ready again. Since you can't use items when suddenly stunned passive defense has edge.
Yes Alchemical Fire is generally stupidly strong item on close range, though I'm not sure if that's worth investment on spirit hero, maybe as premium item.
If you want to help your team mates get Hunter's Aura, it's stupidly broken item due to how resistance debuffs flat out remove % of resistances.
Sure in optimal scenario you get the best bang for buck with 1st or 2nd skill but most of the times people don't expect MnK to have THIS range.
As for bullet armor, I have found burrow to have one fatal flaw, you can get stunned out of it by almost all stun skills excepting Wraith's ult, that's basically when you're most prone to death, that's not to mention I had Warden with fucking Curse targeting me every time because no one else was endangering him so bullet armor allows to survive until burrow is ready again. Since you can't use items when suddenly stunned passive defense has edge.
Yes Alchemical Fire is generally stupidly strong item on close range, though I'm not sure if that's worth investment on spirit hero, maybe as premium item.
If you want to help your team mates get Hunter's Aura, it's stupidly broken item due to how resistance debuffs flat out remove % of resistances.