Mo&Krill able to one shot people with Combo

ninkaridze

Member
Just an interesting thing with Mo and Esscalating Exposure makes your ultimate a basically one shot button. (Obviously with some help of other spirit items, but still).

Screenshot to show potential damage: (Tormented Pulse + Using 1 once). Refresher wasn't used.
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Video clips included (there was much more moments in the games, I was just lazy to record all of them)
 

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Would be nice to see what people you did attack had, because I can see from this that they definitely did not have advanced spirit armor let alone frenzy to counter your threat which makes easy game for MnK as they're anti-carry hero.

Also rather than torrent pulse you should have Diviner's Kevlar for extra spirit power and def against people attacking you mid ult. Mystic slow to co-work with your 2nd is also good. Not to mention Soul Shredder Bullets, Healbane, Veil Walker and premium segment Phantom Strike, Warp Stone.

Basically it seems like enemy team was extremely bad that you could get away with not buying any defensive items.
 
Would be nice to see what people you did attack had, because I can see from this that they definitely did not have advanced spirit armor let alone frenzy to counter your threat which makes easy game for MnK as they're anti-carry hero.

Also rather than torrent pulse you should have Diviner's Kevlar for extra spirit power and def against people attacking you mid ult. Mystic slow to co-work with your 2nd is also good. Not to mention Soul Shredder Bullets, Healbane, Veil Walker and premium segment Phantom Strike, Warp Stone.

Basically it seems like enemy team was extremely bad that you could get away with not buying any defensive items.
Later I will add clips against enemy with Spirit Armors and the fact that you are tankier than it seems.

Torrent Pulse is just very strong as first 3k souls item, helping you farm and dealing a lot of damage in fights or 1v1s. Really worth of 3000. Later it can be sold for Kevlar and etc.

I don't buy Shredder bullets or any bullet-buff items for this build mainly due the fact that I basically never shoot since I one shot targets with 1+4.
Warp Stone must have, Phantom Strike into Vindicta\Talon (or Majestic Leap to catch them)
 
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Just remember, with this build you play like an assassin rather than frontliner. You still have a high amount of health (~2600) but it doesn't mean you can face tank carries. But still, you can tank quite a chunk of damage due Healing on 1 and 100% lifesteal on your ultimate

Late game Metal Skin or Unstoppable is also great options to pick up so you cannot be killed\interrupted during ult.
 
Nice clips man, seems like general people are still so hyper focused on few carry heroes that they completely ignore MnK which is in fact one of most dangerous heroes in game, and as gun Bebop main, basically the only hero threatening me whole game.
 
Nice clips man, seems like general people are still so hyper focused on few carry heroes that they completely ignore MnK which is in fact one of most dangerous heroes in game, and as gun Bebop main, basically the only hero threatening me whole game.
Yeah, as it for now, Spirit build for MnK is probably the strongest one for solo play since you rarely have good communication to follow up on your ultimates, so being able to kill most heroes solo without team help is really good
 
bruisers are op. they are tanky, somehow got lots of burst damage, some of them have very good gun (like mo& krill), have utility and mobility.
 
bruisers are op. they are tanky, somehow got lots of burst damage, some of them have very good gun (like mo& krill), have utility and mobility.
Mo gun is actually kinda bad into late game. Early game it is good for trading but it doesnt scale well.
Mo power is his abilities
 
Mo gun is actually kinda bad into late game. Early game it is good for trading but it doesnt scale well.
Mo power is his abilities
nah, it's hellish to lane against mnk early because the weapon, late game this weapon also have more dps than lets say paradox. it's scale well with fire rate.
 
nah, it's hellish to lane against mnk early because the weapon, late game this weapon also have more dps than lets say paradox. it's scale well with fire rate.
MnK early have a good gun, PLUS, sustain and disarm and this together makes him premium lane bully. The only better lane bully is Geist.

MnK gun is pretty bad late game for few reasons: MnK doesn't have any firerate or weapon damage in built in his kit. The only damage amp we have is on 1, which is okay I guess and probably the only reason why MnK gun feels better than it actually is. Maybe also Alchemist Flask the reason, since it is one of the best items for MnK.
Other than that, two other MnK abilities literally not allow him to shoot at all.

Overall, late game gun is just a little bit of damage when your other abilities is on cooldown that you usually use to finish off low hp target.
 
MnK early have a good gun, PLUS, sustain and disarm and this together makes him premium lane bully. The only better lane bully is Geist.

MnK gun is pretty bad late game for few reasons: MnK doesn't have any firerate or weapon damage in built in his kit. The only damage amp we have is on 1, which is okay I guess and probably the only reason why MnK gun feels better than it actually is. Maybe also Alchemist Flask the reason, since it is one of the best items for MnK.
Other than that, two other MnK abilities literally not allow him to shoot at all.

Overall, late game gun is just a little bit of damage when your other abilities is on cooldown that you usually use to finish off low hp target.
If you havent already, consider buying Kinetic Dash. 5 Ammo, 25% Fire rate, and free stamina every here and there. Everything M&K uses, and lets your shotgun sponge them up for a good +30 finisher. Make it a habit to reload while in Burrow. Shotgun can do a good chunk of dps, its just overshadowed by T2 Burrow.
 
So I have played a bit MnK and seems like in my games there's no easy life and people will counter itemize and target me real hard.

Here's some conclusions compared to your build:

In lane buy Ammo Scavenger asap, you get 28 spirit power that's easy to upkeep and ammo returns makes it easier to deny more.

Torment Pulse feels like a waste of slot, Mystic Slow or Improved Burst are much better dmg wise or shutting enemy down wise, it doesn't even trigger EE more because burrow and ult already cap out stacks per second.

Surge of Power and Mystic Vulnerability are extremely hard to slot in because main slots are already occupied by Duration Extender, Improved Spirit, Improved Cooldown, Escalating Exposure and having 1-2 flex slots competes between more power or more survivability.

Mystic Shot, Slowing Bullets and Soul Shredder Bullets are solid low cost investments if you get spare money after getting Warp Stone.

Refresher probably gives better mileage than Diviner's Kevlar overall as neither will save you if enemy team focuses on you.

I fucking hate Yamato, and even more Yamato with refresher.
 
So I have played a bit MnK and seems like in my games there's no easy life and people will counter itemize and target me real hard.

Here's some conclusions compared to your build:

In lane buy Ammo Scavenger asap, you get 28 spirit power that's easy to upkeep and ammo returns makes it easier to deny more.

Torment Pulse feels like a waste of slot, Mystic Slow or Improved Burst are much better dmg wise or shutting enemy down wise, it doesn't even trigger EE more because burrow and ult already cap out stacks per second.

Surge of Power and Mystic Vulnerability are extremely hard to slot in because main slots are already occupied by Duration Extender, Improved Spirit, Improved Cooldown, Escalating Exposure and having 1-2 flex slots competes between more power or more survivability.

Mystic Shot, Slowing Bullets and Soul Shredder Bullets are solid low cost investments if you get spare money after getting Warp Stone.

Refresher probably gives better mileage than Diviner's Kevlar overall as neither will save you if enemy team focuses on you.

I fucking hate Yamato, and even more Yamato with refresher.
MnK able bully early game, so I dont go for Ammo scavenger since Im allowed to just melee creeps.
Tormenter Pulse deals a lot of damage, plus it applies EE, applies any Mystic items really. It cooldowns also goes down with Improved and Superior Cooldowns, it deals ~220-500 damage on targets in combo, depends on cooldown.

Cooldown is more a buy when flex slots open IMO. That's how I usually build now. TP, EE, SoP and Spirit and Duration usually on a first flex slot.
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I don't like Refresher much because you usually aim to get one target and get out and in skirmishes you don't ever get to ult twice. In full teamfights it also comes to you ulting important target and killing it and the rest can be dealt with 2 and 3.

I don't mind any gun improvements, but I prefer going for spirit power asap even in tough games.
 
Ammo Scavenger is important because I don't just kill enemy creeps, I'm trying to make sure enemy has less than half my souls by denying ours. So lane is always pushed to their guardian.

As for dmg lets do test since that's for the best.
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Now this one is interesting because ult can't trigger Improved Burst (at least not until Boundless Spirit) so I used 3rd skill here (yes I could have used 1st during ult but it applies dmg amp which would change results) but it turns your 1st and 3rd skill into 480dmg nukes which is interesting alternative to TP.

Basically TP wins in sustained damage and enemies being longer in your radius but IB wins in burst damage hit and run when you know you can't really match your enemy. Overall you're right that TP is better for general purpose ult build, but if you itend to spam 1-3 more it turns into great slot contender or ambush going in burrowed, popping 1st skill and running away.

I have no idea how to fit SoP into there unless you forgo Mystic Reach, since if I sell Enchanter's Barrier to buy both adv armors you're left with 2 hardest to unlock flex slots so I treat them as premium.

Few more test:

Mystic Reverb is not worth it for that price like at all.

Diviner's Kevlar adds ~500 dmg but that's 3/4 flex slots for mystic items.

Mystic Shot and Soul Shredder Bullets add roughly 500 dmg to just ult making them super cost efficient for single bullet shot at enemy.
 
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] Now this one is interesting because ult can't trigger Improved Burst (at least not until Boundless Spirit) so I used 3rd skill here (yes I could have used 1st during ult but it applies dmg amp which would change results) but it turns your 1st and 3rd skill into 480dmg nukes which is interesting alternative to TP.

Basically TP wins in sustained damage and enemies being longer in your radius but IB wins in burst damage hit and run when you know you can't really match your enemy. Overall you're right that TP is better for general purpose ult build, but if you itend to spam 1-3 more it turns into great slot contender or ambush going in burrowed, popping 1st skill and running away.

I have no idea how to fit SoP into there unless you forgo Mystic Reach, since if I sell Enchanter's Barrier to buy both adv armors you're left with 2 hardest to unlock flex slots so I treat them as premium.

Few more test:

Mystic Reverb is not worth it for that price like at all.

Diviner's Kevlar adds ~500 dmg but that's 3/4 flex slots for mystic items.

Mystic Shot and Soul Shredder Bullets add roughly 500 dmg to just ult making them super cost efficient for single bullet shot at enemy.

Reach is pretty... eh. If you going for casual build, not one shot one, Reach is good for 2, because it is actually increases its radius, but for ult purposes it is... bad

Reach gets ult from 4m to 5m. Improved Reach gets it to 6m. It is literally nothing and you better get mobility item like a Leap or Warp Stone for the same price.

All my flex slots dedicated basically to Spirit Damage items, so I usually left with 4 sustained items:
Enduring Speed
Improved Spirit Armor. Reason is that you get both Resists when burrowed, but Spirit resist is much smaller. Plus Metal Skin is much better when it comes negating Bullet Damage
Unstoppable
Any slot <- Either Metal Skin, Phantom Strike, Shadow Weave, Superior Stamina... Basically what fits the best.

Gun items:
Warp Stone
Alchemist Flask <- I change my mind on that. This thing gives a lot of damage for no reason
I think I will add Soul Shredded Bullets
Frenzy
 
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