So after more nerfs than any hero has ever received, Mo and Krill finally got a buff — and it was a negligible buff — but immediately after that, they got the biggest nerf so far: being unable to cancel the Burrow cast. Meanwhile, other heroes with similar animations can cancel their casts without any issues.
So the hero is useless, because every time you press Burrow, you can simultaneously get hit by a knockdown or a stun from Seven or some similar ticking spell, and you won’t even manage to enter Burrow before getting stunned. Previously, you could cancel Burrow if you saw someone casting a stun at the same time and save it for after the stun.
Why don’t you just remove all the hero’s spells altogether and leave him to dash and jump around the map?
So the hero is useless, because every time you press Burrow, you can simultaneously get hit by a knockdown or a stun from Seven or some similar ticking spell, and you won’t even manage to enter Burrow before getting stunned. Previously, you could cancel Burrow if you saw someone casting a stun at the same time and save it for after the stun.
Why don’t you just remove all the hero’s spells altogether and leave him to dash and jump around the map?