mm_prefer_solo_only true 1 still pairs non solo players (bug?)

This has (sadly) been an issue for a long time now. Not only with solo queue, but also with the extra competitive tick as well. Matchmaking just straight up ignores your options if your queue has gone on long enough. I really hope this gets fixed someday. The developers literally admit that parties are responsible for some of the worst quality games, yet continue to take away tools that allow solo queuers to avoid those games.

The only way to circumvent this at the moment is to cancel queue and requeue if your queue goes on past 5 minutes, and even that might not be guaranteed.
 
As the two settings imply, these are matchmaking preferences and not queue splits. The matchmaker will try to form an adequately balanced match based on parameters that expand as the time spent in queue increases, but simply if it cannot form a desirable match with these preferences then it will just go back to whichever parameters take priority in terms of how they are weighted. You can think of it as a region preference, although the matchmaker should prefer to match locally, under certain circumstances it may put you in a different region simply because it was the optimal match it found at the time the match was formed.

Obviously this is all up in the air and can be improved on Valve's end at any given moment, with no notice to us.
 
As the two settings imply, these are matchmaking preferences and not queue splits. The matchmaker will try to form an adequately balanced match based on parameters that expand as the time spent in queue increases, but simply if it cannot form a desirable match with these preferences then it will just go back to whichever parameters take priority in terms of how they are weighted. You can think of it as a region preference, although the matchmaker should prefer to match locally, under certain circumstances it may put you in a different region simply because it was the optimal match it found at the time the match was formed.

Obviously this is all up in the air and can be improved on Valve's end at any given moment, with no notice to us.
Then what's the bloody point of having the queue options in the first place, if the matchmaker will still drag me into games with and against parties.

Bringing up region preference is even more odd, considering that region selection outside of straight up blocking IPs hasn't been a thing for even longer (which everyone should do IMO cough cough cs2 server picker cough cough)

The devs literally admitted long ago on the discord that the vast majority of games reported to them for poor matchmaking quality are because of parties. It's not the player's fault for expecting that the command made to avoid the #1 reason for terrible quality matches to keep them away from those terrible quality matches.
 
Then what's the bloody point of having the queue options in the first place, if the matchmaker will still drag me into games with and against parties.

Same reason why the competitive preference exists, in theory a match would form where everyone has the box checked but if the matchmaker can't produce this on top of already seeking a balanced match in general, it will simply ignore it.

Bringing up region preference is even more odd, considering that region selection outside of straight up blocking IPs hasn't been a thing for even longer (which everyone should do IMO cough cough cs2 server picker cough cough)

It's a nice utility, but mangling your routing for some perceived benefit isn't really a good long-term solution. Since there is no region preference native to the client, and no way of filtering other than using the firewall to block relays, it will simply look at everyone in the match and try to figure out a good candidate based on every player's ping. I could also be wrong and it just picks the region based on a specific person in the queue, but that seems unlikely since you can just get rerouted despite having a relay blocked.

Anyways, the point is that they are preferences that do not split the standard queue, and nothing is guaranteed.
 
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