Welcometo_memetown
New member
Grey Talon - immobilising trap has a complete lack of punish as is, meaning there is no reason not to just toss it somewhere and leave it.
Rework: give trap invis outside of close range, but make it destructable once visible, giving a small amount of souls upon being destroyed
Ivy - Kudzu bomb: currently a horrible ability to pllay against, not because its overpowered, but because it just makes the game less enjoyable
Rework: make ivy take self damage of 10% Kudzu bomb's dps and recieve 10% of the slow while in the aoe.
Ivy - Stone form: while thematically appropriate to Ivy's background as a gargoyle, the stunning aoe on a regular ability that also heals the caster is just a pain for any opponent to deal with, especially after duration extenders
Rework: switch the stun for silence, and grant 80% resistances for both spirit and bullet while in stone form instead of complete invulnerability. change healing to scale off damage dealt instead of a percentage heal
Vindicta - flight: more of a personal complaint than an actual issue that needs solving, but it doesn't feel good to almost manage to kill the extremely oppressive vindicta on the enemy team, only for her to fly away last second and escape
Balance: add a short wind up duration to allow for reaction
Warden - Binding word: currently requires immideate response, often leading to a choice between fleeing for the chance of winning and being immobilised while under fire
Rework: give an effect similar to vindicta's stake, where the target is unable to move beyond a small radius of where they were immobilised
Misc game changes: kill rewards increase proportionaly to the target's kills and assists, while decreasing with more deaths. a possible scale is provided
Rework: give trap invis outside of close range, but make it destructable once visible, giving a small amount of souls upon being destroyed
Ivy - Kudzu bomb: currently a horrible ability to pllay against, not because its overpowered, but because it just makes the game less enjoyable
Rework: make ivy take self damage of 10% Kudzu bomb's dps and recieve 10% of the slow while in the aoe.
Ivy - Stone form: while thematically appropriate to Ivy's background as a gargoyle, the stunning aoe on a regular ability that also heals the caster is just a pain for any opponent to deal with, especially after duration extenders
Rework: switch the stun for silence, and grant 80% resistances for both spirit and bullet while in stone form instead of complete invulnerability. change healing to scale off damage dealt instead of a percentage heal
Vindicta - flight: more of a personal complaint than an actual issue that needs solving, but it doesn't feel good to almost manage to kill the extremely oppressive vindicta on the enemy team, only for her to fly away last second and escape
Balance: add a short wind up duration to allow for reaction
Warden - Binding word: currently requires immideate response, often leading to a choice between fleeing for the chance of winning and being immobilised while under fire
Rework: give an effect similar to vindicta's stake, where the target is unable to move beyond a small radius of where they were immobilised
Misc game changes: kill rewards increase proportionaly to the target's kills and assists, while decreasing with more deaths. a possible scale is provided