Mirage Zoom bug

craig1

New member
Very small issue, but right click zoom also increases the size of the multiplier over enemies' heads. This is an issue because they are currently a fixed size, independent of distance from enemy (so will appear exceptionally large when zoomed in on a distant enemy).

Side issue (not a bug), but skill 3 description should clarify that it can only be stacked every x seconds (when the targeting reticle appears).

Right now the hero is set up such that, at level 1, if you fire a full magazine at an enemy, you'll run out of ammo and be reloading at the exact point when you'd be able to stack a x4 multiplier (and it will tend to expire at that point). Maybe add some kind of sand-based sound/visual cue when each tier is available. I realise this could get extremely visually /audibly noisy, so probably some kind of animation above their head.

Without being very visually noisy - maybe an icon-style hourglass that empties of sand and lights up (and then fades away) when the target is available for shooting? It would be on theme and not too obtrusive.

Not sure if intentional, but the current purple crosshair only shows up on enemy heroes.

The multiplier currently appears inside Guardians, rather than above their head
 
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