Mirage Scarabs and Ultimate changes

ehomegiga

New member
Hi fellas,

I just want to suggest and discuss few things regarding Mirage.
Personally I think he is well designed but maybe a bit of things require some little changes and/or polishing.

First of all, his Scarabs feel (not necessary DO) underwhelming and kinda weak.
Again, they're not really weak in game, but they feel like this.

And also there is a bit of a dependency on Ricochet as an item.

I thought that adding a new T2 upgrade to his Scarabs would make sense:

Every unit affected by Scarabs debuff also receives Djinn's Mark at the same rate as Mirage's primary target.


I think this way you can stack mark on multiple units without having to get Ricochet to do so.


At the same time I thought that maybe Scarabs can be even replaced by some Gust of Sand ability that damages and pushes enemies away from him (can be comboed with Tornado).


And as for Ultimate - kinda crazy, but what if there would be a Tornado that followed the path from his initial place on the map to his destination after using ultimate?
It can be slower than actual TP or arrive at the same time



Let me know what do you think!
 
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