I made this suggestion in a random reddit comment and it got an overwhelming response, so they directed me to suggest it in these forums.
inspired by graves skulls:
Start launching fire scarabs. Each scarab can be launched separately, repeatedly doing damage to enemies and applying bullet resist reduction.
on latch: Each scarab attacks for minor damage once every 2 seconds applying a stack of Djinn's Mark every 3 attacks.
Scarabs can only be removed from an enemy when one of their allied heroes shoot or punch them.
The scarab's damage also heals mirage (but not the djinn's mark damage). keeping in mind that the scarab damage is minor (keeping it somewhat similar with how he used to heal)
(numbers can be adjusted for balance, ability upgrades can change)
--
I believe this would add more synergy to mirage's kit and make him more fun to play, without making any major changes to the hero's identity. In fact, i think this brings out their identity even more.
inspired by graves skulls:
Start launching fire scarabs. Each scarab can be launched separately, repeatedly doing damage to enemies and applying bullet resist reduction.
on latch: Each scarab attacks for minor damage once every 2 seconds applying a stack of Djinn's Mark every 3 attacks.
Scarabs can only be removed from an enemy when one of their allied heroes shoot or punch them.
The scarab's damage also heals mirage (but not the djinn's mark damage). keeping in mind that the scarab damage is minor (keeping it somewhat similar with how he used to heal)
(numbers can be adjusted for balance, ability upgrades can change)
--
I believe this would add more synergy to mirage's kit and make him more fun to play, without making any major changes to the hero's identity. In fact, i think this brings out their identity even more.