Mirage Scarab Rework

a_salman

New member
I made this suggestion in a random reddit comment and it got an overwhelming response, so they directed me to suggest it in these forums.

inspired by graves skulls:

Start launching fire scarabs. Each scarab can be launched separately, repeatedly doing damage to enemies and applying bullet resist reduction.
on latch: Each scarab attacks for minor damage once every 2 seconds applying a stack of Djinn's Mark every 3 attacks.

Scarabs can only be removed from an enemy when one of their allied heroes shoot or punch them.


The scarab's damage also heals mirage (but not the djinn's mark damage). keeping in mind that the scarab damage is minor (keeping it somewhat similar with how he used to heal)

(numbers can be adjusted for balance, ability upgrades can change)
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I believe this would add more synergy to mirage's kit and make him more fun to play, without making any major changes to the hero's identity. In fact, i think this brings out their identity even more.
 
1. When making suggestions for existing heroes you go to the Private Hero threads and make a post that only you and the devs can see. This is how they set it up so they're getting individual suggestions from people.

2. I do think the scarab applying Djinns mark goes in the right direction. I would suggest making the scarab reduce the time between marks on someone by 50%, and add to the level 2 upgrade that the scarab adds one level of mark on contact.
 
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