Mina getting massive momentum via bug with umbrella

Seems to be double jumping, then have umbrella run out and there must be an absurd amount of gravity being converted 90 degrees to create insane speed.

Bump. This doesn't seem like skill expression as it is excessive amount of speed gain, for little resources used.
 
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Honestly, now that I think about it, it's probably a bug that is fine to do. Why? You have to get stamina mastery, and commit quite a bit of stamina for it. So although it's a bug, it's probably going to be those things that are "intended mechanics", similar to Viscous.

Step 1) Umbrella
Step 2) Umbrella starts applying increasing gravity
Step 3) Stall with wall jumping, air jumping (especially with extra stamina)
Step 4) Transfer that increased momentum into a slide

It requires quite a bit of mastery to preserve, as well as to getting the most. Also requires set up time and pushing a bit of resources out (at least 2 stamina bars).

It is a bug, but I argue it is no different from HMC, ZMC, etc.
 
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Honestly, now that I think about it, it's probably a bug that is fine to do. Why? You have to get stamina mastery, and commit quite a bit of stamina for it. So although it's a bug, it's probably going to be those things that are "intended mechanics", similar to Viscous.

Step 1) Umbrella
Step 2) Umbrella starts applying increasing gravity
Step 3) Stall with wall jumping, air jumping (especially with extra stamina)
Step 4) Transfer that increased momentum into a slide

It requires quite a bit of mastery to preserve, as well as to getting the most. Also requires set up time and pushing a bit of resources out (at least 2 stamina bars).

It is a bug, but I argue it is no different from HMC, ZMC, etc.
In a vacuum the bug isnt so bad, but when you consider how it makes the game play out when every character can zoom across the map with similar movement "tech" it just makes the macro not really exist. There's nothing but 6v6 fights because the map is just too small for how fast you can move with the seemingly infinite amount of movement bugs out there
 
In a vacuum the bug isnt so bad, but when you consider how it makes the game play out when every character can zoom across the map with similar movement "tech" it just makes the macro not really exist. There's nothing but 6v6 fights because the map is just too small for how fast you can move with the seemingly infinite amount of movement bugs out there
There is that argument. There is also the argument that it adds skill expression and requires commitment of resources and technique. The movement you move at isn't that crazy. More of a lane and a half. I think that should be enough for a bug to not be considered as a bug to be fixed.

Ultimately up for Valve to decide. I used to think it's unfair, but after trying, I think it's fine to be legal.
 
If devs sat in design room and specifically discussed and intended such movement tech - its ok.
If that did not happen then this is an unexpected side effect also known as a bug and intentional usage of it is also known as an exploit, however to the player this might seem like intentional feature and thus should just be patched.
 
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If devs sat in design room and specifically discussed and intended such movement tech - its ok.
If that did not happen then this is an unexpected side effect also known as a bug and intentional usage of it is also known as an exploit, however to the player this might seem like intentional feature and thus should just be patched.
I'm sure they're aware of many of these movement exploits but they dont want to remove all the bugs/techs before they finish the game and see how they work in a more finalized state because they're at least kind of interesting bugs I will admit
 
I'm sure they're aware of many of these movement exploits but they dont want to remove all the bugs/techs before they finish the game and see how they work in a more finalized state because they're at least kind of interesting bugs I will admit
Rocket Jumping is technically a bug, but is not a bug as it became intended. I think this is also fine. Same with corner boosting, edge boosting, ZMC, HMC (they fixed the momentum, but HMC lives on), normal slope acceleration from Viscous, etc.
 
Having tried this, I think it's incredibly fun but also not super broken. I feel it'd be completely fair for Valve to leave it in or remove it but add something in its place that works similarly with slightly less velocity.
It requires relatively precise execution and the committing of resources to actually make use of it. You need to have high ground and use stamina to actually be able to get the boost. You also have to wait out the entire float duration (which I believe is 4 seconds) which means in a chase situation you give the enemies time to shoot you or knock you out of it somehow. You also have to hit the slope properly and time your movement afterwards well or you either don't get the speed or whack into a wall and lose it all instantly.
It rewards skilled movement players with a very quick rotation, but it's nothing Celeste and Holliday can't already do (time wise) and you can't even do this with urn so it's worse than either of their options anyways. It has counterplay (knockdown, slowing hex, curse) and isn't super useful either. A quick rotate is definitely a good thing to have, but again other characters can achieve the same speeds already and whilst carrying urn. It's also just incredibly fun to do and adds skill expression to the character which I think is great. If they need to nerf Mina in another way to compensate, I would much prefer that to flat out removal of the tech.
 
Having tried this, I think it's incredibly fun but also not super broken. I feel it'd be completely fair for Valve to leave it in or remove it but add something in its place that works similarly with slightly less velocity.
It requires relatively precise execution and the committing of resources to actually make use of it. You need to have high ground and use stamina to actually be able to get the boost. You also have to wait out the entire float duration (which I believe is 4 seconds) which means in a chase situation you give the enemies time to shoot you or knock you out of it somehow. You also have to hit the slope properly and time your movement afterwards well or you either don't get the speed or whack into a wall and lose it all instantly.
It rewards skilled movement players with a very quick rotation, but it's nothing Celeste and Holliday can't already do (time wise) and you can't even do this with urn so it's worse than either of their options anyways. It has counterplay (knockdown, slowing hex, curse) and isn't super useful either. A quick rotate is definitely a good thing to have, but again other characters can achieve the same speeds already and whilst carrying urn. It's also just incredibly fun to do and adds skill expression to the character which I think is great. If they need to nerf Mina in another way to compensate, I would much prefer that to flat out removal of the tech.
Wait, you can't do with Urn? Surely you would be able to? Hold down right click, no?
 
Nope, can't right click with urn. On anyone so this includes Mina. I've tested it.
just tested further to make sure I wasn't wrong, you cannot right click with urn as already tested but it also kicks you out of right click if you hold it whilst picking it up, so you can't do this tech with urn.
 
Rocket Jumping is technically a bug, but is not a bug as it became intended. I think this is also fine. Same with corner boosting, edge boosting, ZMC, HMC (they fixed the momentum, but HMC lives on), normal slope acceleration from Viscous, etc.
Rocket jump is by design, theres even weapon that specifically augment rocket jump capabilities in TF2.
 
Rocket jump is by design, theres even weapon that specifically augment rocket jump capabilities in TF2.
In TF2 it was intentional, but it was originally a bug in the Quake engine. Other "bugs" have also been implemented as features in Deadlock like Cornerboosting and ZMC, so I don't see why this one shouldn't be able to stay.
 
In TF2 it was intentional, but it was originally a bug in the Quake engine. Other "bugs" have also been implemented as features in Deadlock like Cornerboosting and ZMC, so I don't see why this one shouldn't be able to stay.
In TF2 it was intentional, but it was originally a bug in the Quake engine. Other "bugs" have also been implemented as features in Deadlock like Cornerboosting and ZMC, so I don't see why this one shouldn't be able to stay.
That is exactly what I mean.
 
In TF2 it was intentional, but it was originally a bug in the Quake engine. Other "bugs" have also been implemented as features in Deadlock like Cornerboosting and ZMC, so I don't see why this one shouldn't be able to stay.
I dont see Mina breaking her legs from this jump (although she should). Besides in quake everyone equally could do the rocket jump and it was not exclusive to some unique models.
 
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