Melee soul secure sometimes fails

Maet

Active member
If you melee a soul as soon as it comes out of a dying creep, sometimes it will make the melee-connected animation+sound, but the soul is not secured and you need to hit it again. I've seen this many times in my own gameplay and watching others. If I come up with a match ID, I will post it.
 
Soul orbs are claimable only after a very short delay (maybe about 0.1s) after it spawns/forms. This bug happens when you hit a soul orb after it spawned but before it is claimable. You can even reproduce the bug with guns. It is just much more noticeable with melee hits because of the sfx and vfx.
 
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