Melee Soul Secure *Reliably* Fails

NonPotato

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View attachment DeadBlocked.mp4

This is a frequent problem I have where I get the visual and audible feedback of hitting a soul, but nothing happens. The only thing you need to replicate this is get the timing down from when the first cloud effect appears.

I was about to give up with testing if my gun could do a similar thing when I finally managed to hit a 16ms soul. I clipped that with the "record last 30 seconds" shortcut, and I'm guessing that's what caused the server CPU to hit 89% for a moment. I'm not sure if this would impact the soul secures or not, but I managed to get a 0ms soul right after, and it should not have been a 0ms soul.

Either way, the soul punching behavior is really weird to me, and I don't think it's intentional. I'm not the first to report this bug, but I'm pretty sure I'm the first to prove that it's consistent. (All the other reports say it's inconsistent)
 
Soul orbs are claimable only after a very short delay (maybe about 0.1s) after it spawns/forms. This bug happens when you hit a soul orb after it spawned but before it is claimable. You can even reproduce the bug with guns. It is just much more noticeable with melee hits because of the sfx and vfx.
 
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