Melee QOL/HUD Change Proposal

Jokered11

Member
Teammates heavy melee sound should be slightly different.
parry cooldown should be shown where the icon appears in the middle of the screen, instead of a number, the icon should fill up until parry is available.

The first change is especially useful in close quarter fights where a teammate might melee and I would parry based on sound accidentally, and the second change is just a quality of life change that doesn't clutter the HUD with numbers while providing relevant information.



also would love a character that can parry bullets, or parry while moving (at 50% speed maybe).
 
Teammates heavy melee sound should be slightly different.
parry cooldown should be shown where the icon appears in the middle of the screen, instead of a number, the icon should fill up until parry is available.

The first change is especially useful in close quarter fights where a teammate might melee and I would parry based on sound accidentally, and the second change is just a quality of life change that doesn't clutter the HUD with numbers while providing relevant information.



also would love a character that can parry bullets, or parry while moving (at 50% speed maybe).
a genji type character
 
Not that I'm suggesting it but I imagine genji would work just fine ported over.

I did give my questing Knight a counter ability which I think is well designed.
 
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