One of the things that I find quite fun in this game is the ability to turn on a dime whilst using your heavy melee attack, it makes it much easier to get the hit and allows you to kindof feint your attack if you think your opponent is going to parry, which gives it a nice little metagame when both you and your opponent are focused on each other.
That said, and I don't know if these types of items have already been suggested (they probably have), but I was thinking of Melee focused items that increase the amount of damage you are capable of doing, but also makes you commit to the attack more to get that bonus damage, to introduce a bit more of a risk/reward for people who are confident in their ability to use the heavy melee attack.
The first of these ideas is the Iron Gauntlets, These would be a damage item, not sure what kind of tier the item would be, but the general concept of it, is that it greatly increases your heavy melee damage, at the cost of a massively reduced turn rate whilst using the heavy melee attack.
So whereas now, you can pretty much turn wherever you want after initiating the attack, with this item you only be able to turn say 45 degrees to the left or right of where you were aiming when you started the charge up attack.
So you'd be much deadlier if you had good positioning, but the enemy would be able to dodge it with movement rather than just parry.
My second idea, the Arcane Gauntlets, would be a spirit item that allows you to channel spirit power into your Heavy Melee attack, by allowing you to charge for a longer duration that the default.
With this item, your default Heavy Melee attack would basically be the same, but you could hold the melee button for an extra 3 seconds which would add a percentage of your current spirit power to the attack, each second over the default charge limit would add say 40% of your Spirit to the attack (so +40/80/120) with each level of charge having a bigger purple aura around your character so as to telegraph the move a bit more effectively if someone is doing some behind a wall shennanigans (i.e hiding around a corner where they can see someone coming from their viewpoint and charging up without the enemy being able to tell).
You can let go of the button to attack whenever you want after the basic charge time, but the damage doesn't scale linearly so if you let go after say 3.5 seconds, you get no bonus spirit damage. But the aura would telegraph which level of charge you are at so that you're not going off mental math for timings.
I'm sure some might say that this steps on Spirit Strike a bit, but this would be a higher tier item that allows you to create builds that focus on spirit for characters that focus on melee, or it may even give characters that focus on spirit a possible avenue to have a melee build in the first place.
That said, and I don't know if these types of items have already been suggested (they probably have), but I was thinking of Melee focused items that increase the amount of damage you are capable of doing, but also makes you commit to the attack more to get that bonus damage, to introduce a bit more of a risk/reward for people who are confident in their ability to use the heavy melee attack.
The first of these ideas is the Iron Gauntlets, These would be a damage item, not sure what kind of tier the item would be, but the general concept of it, is that it greatly increases your heavy melee damage, at the cost of a massively reduced turn rate whilst using the heavy melee attack.
So whereas now, you can pretty much turn wherever you want after initiating the attack, with this item you only be able to turn say 45 degrees to the left or right of where you were aiming when you started the charge up attack.
So you'd be much deadlier if you had good positioning, but the enemy would be able to dodge it with movement rather than just parry.
My second idea, the Arcane Gauntlets, would be a spirit item that allows you to channel spirit power into your Heavy Melee attack, by allowing you to charge for a longer duration that the default.
With this item, your default Heavy Melee attack would basically be the same, but you could hold the melee button for an extra 3 seconds which would add a percentage of your current spirit power to the attack, each second over the default charge limit would add say 40% of your Spirit to the attack (so +40/80/120) with each level of charge having a bigger purple aura around your character so as to telegraph the move a bit more effectively if someone is doing some behind a wall shennanigans (i.e hiding around a corner where they can see someone coming from their viewpoint and charging up without the enemy being able to tell).
You can let go of the button to attack whenever you want after the basic charge time, but the damage doesn't scale linearly so if you let go after say 3.5 seconds, you get no bonus spirit damage. But the aura would telegraph which level of charge you are at so that you're not going off mental math for timings.
I'm sure some might say that this steps on Spirit Strike a bit, but this would be a higher tier item that allows you to create builds that focus on spirit for characters that focus on melee, or it may even give characters that focus on spirit a possible avenue to have a melee build in the first place.
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