Fishjump
Active member
Currently, if you charged melee while grounded you will travel horizontally even if falling off a ledge. However, the hitbox (and not visual effects) are the direction your camera faces. This makes it visually unreadable for the sake of parrying, and would benefit greatly from one of two solutions:
Option A: Align the melee hitbox (esp charged melee) to the direction of travel (i.e., if horizontal, then keep the hitbox facing horizontally).
Option B: Maintain the current behavior, but correct the visual effects to align to the Y direction of the camera (as it currently does while starting charge melee airborne). I think this is a suboptimal solution, as it makes it visually unclear what direction someone is punching while grounded.
P.S. The hitbox for charged melee also is way, way way way larger than one would expect. It should align more closely to the visuals, for parrying's sake.
Option A: Align the melee hitbox (esp charged melee) to the direction of travel (i.e., if horizontal, then keep the hitbox facing horizontally).
Option B: Maintain the current behavior, but correct the visual effects to align to the Y direction of the camera (as it currently does while starting charge melee airborne). I think this is a suboptimal solution, as it makes it visually unclear what direction someone is punching while grounded.
P.S. The hitbox for charged melee also is way, way way way larger than one would expect. It should align more closely to the visuals, for parrying's sake.
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