Melee Hero Concept - Cursed King Knight

Odyssey

New member
Lore Idea 1 - Centuries ago a kind ruled over with powerful magic. No army could stand his path, destroying all of his enemies. It was said that no strike could harm him and no spell that could touch him. As his control over the land grew, fear stuck the several kiddom's around him. They devised a plan to trap him in a magical cage deep beneath the surface of land, a prison so powerful that even the strongest could escape. The king was tricked by the kingdoms and locked away to never see the daylight again. He would rot in the person, his body slowly withering away, but his magic kept his soul alive, bounding him to his amour and his sword. After the years went by he was discovered by a group of archaeologists, and set him free from his cursed prison. Now he is lost in this unfamiliar world, seeking the power he lost to rule over once again.

Lore Idea 2 - It pretty much follows the first idea but instead of connecting his soul to his amour and sword, it would just be his sword, and that who ever wields it get there mind over taking by the king. their goal would have their body back along with all the magic they lost.

Overall the lore concept is just a cursed sword/person that get uncovers and tries to make a deal with the Patrons to get back what he lost. I also though that it would a fun idea to relate it to oath keeper and where he got his magic or sword was from him but was able to tick him and gain all the powers he wanted with no drawback. I think it would be fun to have a fun dynamic between him and Lady Geist, with him being arrogant and bashful of how she couldn't fully get rid of him. These are just little thoughts though, i don't know how it would relate to the story trying to be built

Now onto the Weapon and Abilities:

Weapon
- His primary fire are fast hard hitting projectiles, similar to Zenyatta from Overwatch with his weapon, with the time between each shot being very slow. I've came up with the idea that his shots have to charge up first before firing, similar to Bebop, and if you aim it charges up the weapon so you can just fire. I've also thought of having a a secondary attack where you charge up multiple shots and fire them all at once, again like Zenyatta

First Ability - Soul Slash - Cast a magic slash that hits your enemy in the soul. Causes the enemy to be pushed back and if pushed back into a wall they are stunned for a certain amount of time.

T1 Upgrade - Increase width of slash
T2 Upgrade - Damage increase with less cooldown
T3 Upgrade - Increases stun Duration

Second Ability - Magic Shield - Cast an invincible shield where all incoming damage and stuns are are stored for a limited time. Once the time runs out all damage and stun that was taken during that time is applied all at once. You will have a healing reduction while in the Magic Shield state and can not cast unstoppable when in this state.

T1 Upgrade - Decrease in healing reduction
T2 Upgrade - Increased Duration
T3 Upgrade - Only 75% of the damage and stun duration is taken

Third Ability - Soul Sword - Your melee attack are now your sword, you get increased radius and distance when meleeing

T1 Upgrade - Gains a percentage of melee life steal
T2 Upgrade - Increase distance of heavy melee
T3 Upgrade - The time between melees are decreases

Ultimate Ability - Kings Wraith - Enter a state where your sword become bigger but slower, your hitbox is lager and you move slower. While in this state there is a sphere around and any enemy in the sphere talks slight spirt damage and slows your duration timer of your Ult. You gain slight spirit life steal while in this state and can only use your sword, you can not get parried.

The ultimate would kind of be a mix between Magic's ult from Marvel Rivals, with her sword becoming bigger and slower, and Ramattra's ult from overwatch where anyone in the ult radius increase the time he can be in his big state. I don't think you should be allowed to use any ability when in the ult.

T1 Upgrade - Increase Radius
T2 Upgrade - Increase of spirt life steal
T3 Upgrade - Increase of maximum and minimum duration of ult


And there's my concept, I currently don't have a name for him, I just wanted to come up with a character that's mostly about meleeing. Sense we have characters like Vyper and Holiday that alters there weapon or movement i thought it would be fun to have the same thing with this character. There is some things that I might think are a little bit over powered like his second ability, but I've tried my best to make a little bit more balanced with the damage happening all at once. My goal was to make an ability that made it so you couldn't be parried but making an unstoppable ability seemed a little broken so I made it so it would apply later. Still giving the reward for the enemy for parring but still allowing the player to gain something from it. Idk if the damage negation is a little powerful, but i expect the cool down on this ability to be very very long, kind of similar to Shivs ability. I feel like everything else is somewhat ok, i didn't want to put in numbers as i feel it would have to be actually tested to see how powerful it would be.

Thank you for reading my stupidly long character concept, if you have any ideas that you might want to add I would be happy to see them

Deadlock Charater Concept.jpg
 
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