When buying items that use 'bullets', sometimes it works with melee attacks and sometimes it doesn't. You can test this yourself by going into Sandbox and buying various items and seeing if they work with melee attacks or not.
For example, "Toxic Bullets" will cause your melee attacks to apply bleed.
But "Siphon Bullets" will not cause your melee attacks to steal HP.
"Point Blank" will cause your melee attacks to slow.
But "Escalating Resistance" will not give you bullet resist after melee attacks.
"Hunter's Aura" will increase the damage your melee attacks do, despite it being called "bullet resist
However, "Bullet Lifesteal" will not give your melee attacks life steal.
There are too many inconsistences, and it makes it harder to build a melee-focused build. I am not sure if it is intended for melee attacks to count as "bullets" or not. In my opinion, it would be better to have melee count as bullets rather than not, as a melee-focused build is already not in the best spot and this could help it out balance-wise.
Thanks!
For example, "Toxic Bullets" will cause your melee attacks to apply bleed.
But "Siphon Bullets" will not cause your melee attacks to steal HP.
"Point Blank" will cause your melee attacks to slow.
But "Escalating Resistance" will not give you bullet resist after melee attacks.
"Hunter's Aura" will increase the damage your melee attacks do, despite it being called "bullet resist
However, "Bullet Lifesteal" will not give your melee attacks life steal.
There are too many inconsistences, and it makes it harder to build a melee-focused build. I am not sure if it is intended for melee attacks to count as "bullets" or not. In my opinion, it would be better to have melee count as bullets rather than not, as a melee-focused build is already not in the best spot and this could help it out balance-wise.
Thanks!