MissPotato
Member
Haze can still shoot during her ulti through disarm. The turrets don't even *do* bullet damage and get disarmed. It is incredibly frustrating to play against a Mo&Krill with his 9 mile long disarm. You lose about 5 seconds of turret duration to their travel time and setup, and the disarm lasts 4.5 up to 5.5 seconds. That's nearly cutting the turret's uptime in half.
Turrets *already* take full damage from guns ignoring falloff. They don't need to be disarmed.
Turrets *already* take full damage from guns ignoring falloff. They don't need to be disarmed.