McGinnis Wall

This is likely because pressing the left mouse button erects the wall early (same as if you were to press 3 again). I often make the mistake if I am surprised by an opponent right after I send out the wall.

McGinnis is not able to shoot while the wall is being sent out, but she still holds her weapon at the ready while the wall is moving. I wrote a feedback post about it as I think it's currently unintuitive. McGinnis probably needs an additional animation to indicate that she is not able to fire while using the wall, as well as maybe not make it so that the left mouse button erects the wall early.
 
This is likely because pressing the left mouse button erects the wall early (same as if you were to press 3 again). I often make the mistake if I am surprised by an opponent right after I send out the wall.

McGinnis is not able to shoot while the wall is being sent out, but she still holds her weapon at the ready while the wall is moving. I wrote a feedback post about it as I think it's currently unintuitive. McGinnis probably needs an additional animation to indicate that she is not able to fire while using the wall, as well as maybe not make it so that the left mouse button erects the wall early.
I would say that is the case for some people, but I have 500 games on the hero, and I know when I cast the wall or not
 
Seems like the ability forces itself to pop depending on where you're trying to cast it. Almost like it's hitting a hard boundary and activating despite the architecture in front of you. Happens to me a lot when I'm standing close to a wall/corner or around the bridges.
 
I would say that is the case for some people, but I have 500 games on the hero, and I know when I cast the wall or not
That's fine, but ultimately it's the nooby casuals that will keep the game alive; as they're far more numerous.
 
I tested it at the shooting range for a while and there was indeed an automatic release situation. I think it's a problem with the central part of the wall during the release process. When this center enters the map building or what we call outside the map, it will automatically release the wall.
Perhaps something similar to a power pole or bridge pier was driven into the wall during the battle, and then the wall was considered off the map and automatically released, I guess.
 
I tested it at the shooting range for a while and there was indeed an automatic release situation. I think it's a problem with the central part of the wall during the release process. When this center enters the map building or what we call outside the map, it will automatically release the wall.
Perhaps something similar to a power pole or bridge pier was driven into the wall during the battle, and then the wall was considered off the map and automatically released, I guess.
not shooting range
hero sandbox
The above content was translated through translation software
 
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