McGinnis' ulti camera obscured by level geometry

Siilk

New member
McGinnis' ulti camera leaves you with no forward vision in some cases. I understand that elevated PoV allows for a better ground targeting but as it is, it's outright unusable in some situations, including one of the ramps near the base. Maybe add some map geometry transparency around the reticle? Check out screenshots for some examples.


00.png01.png02.png03.png04.png
 
Back
Top