Gonna try to keep it short cuz the idea is pretty simple but I thought it could be neat. What if McGinnis ult was kept similar in effect to how it works now, but was instead a global calldown on a targeted area? Upon pressing the ultimate button, McGinnis could enter a sort of stand-by state as you click an area on the minimap to target with Spectral Barrage; alternatively, if that's weird to code maybe a sort of Grey Talon Owl effect could be used where you 'fly' a marker to target the landing area. The actual ult effect could be kept very similar to its current function, but with the missiles falling from the sky instead of directly from McGinnis (conceptually she'd still be shooting them upwards from her mortar); them falling from the sky would allow people to hide under terrain or inside to escape the ultimate, which I believe could allow the ult to be made stronger due to more counterplay. Overall I think this would not only make the ult far more interesting and unique, but also enhance McGinnis' identity as a combination split-pusher / area control hero by allowing her to control space for her team from anywhere on the map (maybe since she's still shooting them up it could only be used outdoors?). This would also help to slightly mitigate McGinnis' main weakness of being very immobile by giving her an ability useable at longer ranges, which her current ult kind of does but with minimal effect due to its current strength. Sorry if this post was kind of rambley or poorly conveyed, I'm not much of a writer or designer, just thought it was an interesting enough idea to share. Don't really expect anybody to read this but if you do, I appreciate any feedback on the idea!