McGinnis tweaks/have her on par with other heroes

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MetalPunk

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I have been a McGinnis mains since October 2024. She is currently in a bad spot in the game especially with the introduction of the new heroes. These are some modest suggestions.

1. Turrets- Remove damage falloff shooting them. Falloff damage doesn't apply when shooting turrets. A slight boost to health per boon on turrets.

2. Healing- Revert T3 to 3% max health healing. This was an indirect nerf to turrets which have become easier to kill in the specter radius.

3. Wall- Reduce cooldown to 45s with T2 upgrade being a -20s cooldown. It also still has issues with disappearing into the ground or simply disappearing when cast on certain structures like the midboss entrance on Blue lane. Add 5% to the damage amp on hit.

4. Barrage- Rework how it is aimed, at certain angles it is not consistent and is subject to blind spots. Bring the minimum cast range closer to McGinnis. Rework the upgrade investment, the ult is only strong in lane or when you max upgrade it, outside of these two scenarios it does so little damage and can easily be avoided. Increase its vertical damage radius, it can easily be avoided simply by jumping or wall jumping. If someone has superior stamina they can keep jumping in one place and barely take any damage. I do not build gun often, but it needs some use for people who build gun. For them the ult is completely useless and a dead ability, this is not the case for just about every other hero.

5. Stamina- Give her 1 additional stamina bar. Bebop a bulky metal scrap golem has 3 stamina. Dynamo a big round metallic ball has 3 stamina. Kelvin with a giant artifact on his back and a huge stuffy parka has 3 stamina. McGinnis has said to Abrams about her kit "is lighter than it looks". Granting her 1 additional stamina is reasonable, she is very vulnerable to getting jumped, this little change will go a long way to keeping her alive. By the way she has the lowest K/D/A according to Statlocker.

6. Street Brawl- These changes upset me the most, she is finally top tier and super fun to play as at something then she gets gutted more than anyone in this game mode. Change the turret cooldown from 26 seconds to 22 seconds. Change the barrage duration from 8s to 10s.

None of the changes I proposed make her overpowered or game breaking, it puts her more on par with other heroes in the game which is the purpose of this post. Barrage needs to most love out of all these suggestions, despite the recent buff it is still one of the weakest and most easy to counter in the game.
 
I have been a McGinnis mains since October 2024. She is currently in a bad spot in the game especially with the introduction of the new heroes. These are some modest suggestions.

1. Turrets- Remove damage falloff shooting them. Falloff damage doesn't apply when shooting turrets. A slight boost to health per boon on turrets.

2. Healing- Revert T3 to 3% max health healing. This was an indirect nerf to turrets which have become easier to kill in the specter radius.

3. Wall- Reduce cooldown to 45s with T2 upgrade being a -20s cooldown. It also still has issues with disappearing into the ground or simply disappearing when cast on certain structures like the midboss entrance on Blue lane. Add 5% to the damage amp on hit.

4. Barrage- Rework how it is aimed, at certain angles it is not consistent and is subject to blind spots. Bring the minimum cast range closer to McGinnis. Rework the upgrade investment, the ult is only strong in lane or when you max upgrade it, outside of these two scenarios it does so little damage and can easily be avoided. Increase its vertical damage radius, it can easily be avoided simply by jumping or wall jumping. If someone has superior stamina they can keep jumping in one place and barely take any damage. I do not build gun often, but it needs some use for people who build gun. For them the ult is completely useless and a dead ability, this is not the case for just about every other hero.

5. Stamina- Give her 1 additional stamina bar. Bebop a bulky metal scrap golem has 3 stamina. Dynamo a big round metallic ball has 3 stamina. Kelvin with a giant artifact on his back and a huge stuffy parka has 3 stamina. McGinnis has said to Abrams about her kit "is lighter than it looks". Granting her 1 additional stamina is reasonable, she is very vulnerable to getting jumped, this little change will go a long way to keeping her alive. By the way she has the lowest K/D/A according to Statlocker.

6. Street Brawl- These changes upset me the most, she is finally top tier and super fun to play as at something then she gets gutted more than anyone in this game mode. Change the turret cooldown from 26 seconds to 22 seconds. Change the barrage duration from 8s to 10s.

None of the changes I proposed make her overpowered or game breaking, it puts her more on par with other heroes in the game which is the purpose of this post. Barrage needs to most love out of all these suggestions, despite the recent buff it is still one of the weakest and most easy to counter in the game.
Not the place to post! Community bias can spoil Valve fine cooking this game! Some threads are private/public for that reason - I had some of my posts moved for that reason!

Go to main page, scroll down to Heroes, then select on smaller drop down on "McGinnis". You're welcome!
 
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