McGinnis turrets are quite buggy.
Here are the bugs I've found:
How to easily reproduce my results:
These results are very easy to reproduce. You don't even need to use recording software.
Here are the bugs I've found:
- Turrets shoot 16% slower than listed. As a result, actual turret DPS is 16% lower than the listed DPS. (Turrets should be 0.25s per shot, but are actually 0.3s per shot.)
- The tier 2 turret upgrade (+10% attack speed) does not boost attack speed.
- ALL attack speed boosts increase turret fire rate by 50%. None of them stack with each other. (The tier 2 turret upgrade doesn't boost fire rate. It does nothing.)
- Medicinal spectre (should be +35% fire rate), boosts fire rate by 50%
- Heroic Aura passive (should be +40% fire rate), boosts fire rate by 50%
- Heroic Aura active (should be +25% fire rate), boosts fire rate by 50% (The active has a larger radius than the passive. Hence it's possible to apply the active without applying the passive.)
- None of these effects stack. If a turret is effected by all three boosts to fire rate, then the turret will still only receive a 50% fire rate boost.
- This makes Heroic Aura almost completely useless for turrets. If a turret is effected by Medicinal Spectre, then Heroic Aura will have no effect
How to easily reproduce my results:
These results are very easy to reproduce. You don't even need to use recording software.
- Use the sandbox mode and deploy a turret facing the test dummy.
- Without any upgrades, the turret hits for 10 damage and lasts 24 seconds.
- In those 24 seconds, the turret deals a total of 780 damage, which is 78 shots.
- Hence it takes 24 seconds to do 78 shots, or ~0.3s per shot.
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